- removed the _3DFLOOR #define because we really do not want to comment this out anymore, right?
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@ -2519,7 +2519,6 @@ void P_ProcessSideTextures(bool checktranmap, side_t *sd, sector_t *sec, intmaps
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}
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break;
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#ifdef _3DFLOORS
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case Sector_Set3DFloor:
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if (msd->toptexture[0]=='#')
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{
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@ -2534,7 +2533,6 @@ void P_ProcessSideTextures(bool checktranmap, side_t *sd, sector_t *sec, intmaps
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SetTexture(sd, side_t::mid, msd->midtexture, missingtex);
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SetTexture(sd, side_t::bottom, msd->bottomtexture, missingtex);
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break;
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#endif
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case TranslucentLine: // killough 4/11/98: apply translucency to 2s normal texture
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if (checktranmap)
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