- removed the _3DFLOOR #define because we really do not want to comment this out anymore, right?
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11 changed files with 0 additions and 124 deletions
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@ -127,7 +127,6 @@ bool SightCheck::PTR_SightTraverse (intercept_t *in)
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if (topslope <= bottomslope)
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return false; // stop
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#ifdef _3DFLOORS
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// now handle 3D-floors
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if(li->frontsector->e->XFloor.ffloors.Size() || li->backsector->e->XFloor.ffloors.Size())
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{
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@ -219,7 +218,6 @@ bool SightCheck::PTR_SightTraverse (intercept_t *in)
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lastztop= FixedMul (topslope, in->frac) + sightzstart;
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lastzbottom= FixedMul (bottomslope, in->frac) + sightzstart;
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#endif
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return true; // keep going
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}
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@ -401,7 +399,6 @@ bool SightCheck::P_SightTraverseIntercepts ()
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}
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}
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#ifdef _3DFLOORS
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if (lastsector==seeingthing->Sector && lastsector->e->XFloor.ffloors.Size())
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{
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// we must do one last check whether the trace has crossed a 3D floor in the last sector
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@ -424,7 +421,6 @@ bool SightCheck::P_SightTraverseIntercepts ()
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}
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}
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#endif
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return true; // everything was traversed
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}
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@ -453,7 +449,6 @@ bool SightCheck::P_SightPathTraverse (fixed_t x1, fixed_t y1, fixed_t x2, fixed_
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validcount++;
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intercepts.Clear ();
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#ifdef _3DFLOORS
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// for FF_SEETHROUGH the following rule applies:
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// If the viewer is in an area without FF_SEETHROUGH he can only see into areas without this flag
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// If the viewer is in an area with FF_SEETHROUGH he can only see into areas with this flag
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@ -472,7 +467,6 @@ bool SightCheck::P_SightPathTraverse (fixed_t x1, fixed_t y1, fixed_t x2, fixed_
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break;
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}
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}
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#endif
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if ( ((x1-bmaporgx)&(MAPBLOCKSIZE-1)) == 0)
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x1 += FRACUNIT; // don't side exactly on a line
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