Fix black screen when frame ended without an active 2D drawer
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1 changed files with 2 additions and 0 deletions
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@ -528,6 +528,7 @@ void VkRenderState::WaitForStreamBuffers()
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mApplyCount = 0;
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mRSBuffers->SurfaceUniformsBuffer->Reset();
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mRSBuffers->MatrixBuffer->Reset();
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mMatricesChanged = true;
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}
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int VkRenderState::SetViewpoint(const HWViewpointUniforms& vp)
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@ -764,6 +765,7 @@ void VkRenderState::EndFrame()
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{
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mRSBuffers->MatrixBuffer->Reset();
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mRSBuffers->SurfaceUniformsBuffer->Reset();
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mMatricesChanged = true;
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}
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void VkRenderState::EnableDrawBuffers(int count, bool apply)
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