- rename the flags MNOTVISIBLE and VISALWAYSFAIL to MINVISIBLE and MVISBLOCKED respectively, to reflect what they really do

This commit is contained in:
Rachael Alexanderson 2023-02-15 11:51:48 -05:00
commit 4475240da8
5 changed files with 9 additions and 9 deletions

View file

@ -1252,7 +1252,7 @@ int P_IsVisible(AActor *lookee, AActor *other, INTBOOL allaround, FLookExParams
double mindist;
DAngle fov;
if (other == nullptr || (other->flags8 & MF8_VISALWAYSFAIL))
if (other == nullptr || (other->flags8 & MF8_MVISBLOCKED))
{
return false;
}
@ -2344,7 +2344,7 @@ void A_DoChase (AActor *actor, bool fastchase, FState *meleestate, FState *missi
// [RH] Don't chase invisible targets
if (actor->target != NULL &&
((actor->target->renderflags & RF_INVISIBLE) || (actor->target->flags8 & MF8_MNOTVISIBLE)) &&
((actor->target->renderflags & RF_INVISIBLE) || (actor->target->flags8 & MF8_MINVISIBLE)) &&
actor->target != actor->goal)
{
actor->target = nullptr;