- rename the flags MNOTVISIBLE and VISALWAYSFAIL to MINVISIBLE and MVISBLOCKED respectively, to reflect what they really do

This commit is contained in:
Rachael Alexanderson 2023-02-15 11:51:48 -05:00
commit 4475240da8
5 changed files with 9 additions and 9 deletions

View file

@ -849,7 +849,7 @@ int P_CheckSight (AActor *t1, AActor *t2, int flags)
return false;
}
if ((t2->flags8 & MF8_VISALWAYSFAIL) && !(flags & SF_IGNOREVISIBILITY))
if ((t2->flags8 & MF8_MVISBLOCKED) && !(flags & SF_IGNOREVISIBILITY))
{
return false;
}
@ -873,7 +873,7 @@ sightcounts[0]++;
// Cannot see an invisible object
if ((flags & SF_IGNOREVISIBILITY) == 0 &&
((t2->renderflags & RF_INVISIBLE) ||
(t2->flags8 & MF8_MNOTVISIBLE) ||
(t2->flags8 & MF8_MINVISIBLE) ||
!t2->RenderStyle.IsVisible(t2->Alpha)))
{ // small chance of an attack being made anyway
if ((t1->Level->BotInfo.m_Thinking ? pr_botchecksight() : pr_checksight()) > 50)