Merge branch 'floatcvt' of https://github.com/rheit/zdoom into floatcvt
# Conflicts: # src/p_saveg.cpp # src/r_defs.h
This commit is contained in:
commit
447ce0abe7
32 changed files with 392 additions and 869 deletions
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@ -1495,26 +1495,11 @@ void G_SerializeLevel (FArchive &arc, bool hubLoad)
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<< level.maptime
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<< i;
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if (SaveVersion >= 3313)
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{
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// This is a player property now
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int nextmusic;
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arc << nextmusic;
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}
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// Hub transitions must keep the current total time
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if (!hubLoad)
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level.totaltime = i;
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if (SaveVersion >= 4507)
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{
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arc << level.skytexture1 << level.skytexture2;
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}
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else
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{
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level.skytexture1 = TexMan.GetTexture(arc.ReadName(), FTexture::TEX_Wall, FTextureManager::TEXMAN_Overridable | FTextureManager::TEXMAN_ReturnFirst);
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level.skytexture2 = TexMan.GetTexture(arc.ReadName(), FTexture::TEX_Wall, FTextureManager::TEXMAN_Overridable | FTextureManager::TEXMAN_ReturnFirst);
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}
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arc << level.skytexture1 << level.skytexture2;
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if (arc.IsLoading())
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{
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sky1texture = level.skytexture1;
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@ -1555,12 +1540,7 @@ void G_SerializeLevel (FArchive &arc, bool hubLoad)
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P_SerializeSubsectors(arc);
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StatusBar->Serialize (arc);
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if (SaveVersion >= 4222)
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{ // This must be done *after* thinkers are serialized.
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arc << level.DefaultSkybox;
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}
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arc << level.total_monsters << level.total_items << level.total_secrets;
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arc << level.DefaultSkybox << level.total_monsters << level.total_items << level.total_secrets;
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// Does this level have custom translations?
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FRemapTable *trans;
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@ -1790,8 +1770,6 @@ void G_WriteSnapshots (FILE *file)
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void G_ReadSnapshots (PNGHandle *png)
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{
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DWORD chunkLen;
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BYTE namelen;
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char mapname[256];
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FString MapName;
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level_info_t *i;
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@ -1804,14 +1782,7 @@ void G_ReadSnapshots (PNGHandle *png)
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DWORD snapver;
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arc << snapver;
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if (SaveVersion < 4508)
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{
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arc << namelen;
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arc.Read(mapname, namelen);
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mapname[namelen] = 0;
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MapName = mapname;
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}
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else arc << MapName;
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arc << MapName;
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i = FindLevelInfo (MapName);
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i->snapshotVer = snapver;
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i->snapshot = new FCompressedMemFile;
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@ -1826,14 +1797,7 @@ void G_ReadSnapshots (PNGHandle *png)
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DWORD snapver;
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arc << snapver;
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if (SaveVersion < 4508)
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{
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arc << namelen;
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arc.Read(mapname, namelen);
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mapname[namelen] = 0;
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MapName = mapname;
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}
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else arc << MapName;
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arc << MapName;
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TheDefaultLevelInfo.snapshotVer = snapver;
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TheDefaultLevelInfo.snapshot = new FCompressedMemFile;
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TheDefaultLevelInfo.snapshot->Serialize (arc);
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@ -1844,25 +1808,10 @@ void G_ReadSnapshots (PNGHandle *png)
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{
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FPNGChunkArchive arc (png->File->GetFile(), VIST_ID, chunkLen);
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if (SaveVersion < 4508)
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while (arc << MapName, MapName.Len() > 0)
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{
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arc << namelen;
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while (namelen != 0)
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{
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arc.Read(mapname, namelen);
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mapname[namelen] = 0;
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i = FindLevelInfo(mapname);
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i->flags |= LEVEL_VISITED;
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arc << namelen;
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}
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}
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else
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{
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while (arc << MapName, MapName.Len() > 0)
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{
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i = FindLevelInfo(MapName);
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i->flags |= LEVEL_VISITED;
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}
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i = FindLevelInfo(MapName);
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i->flags |= LEVEL_VISITED;
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}
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}
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@ -1958,8 +1907,6 @@ void P_WriteACSDefereds (FILE *file)
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void P_ReadACSDefereds (PNGHandle *png)
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{
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BYTE namelen;
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char mapname[256];
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FString MapName;
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size_t chunklen;
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@ -1969,33 +1916,14 @@ void P_ReadACSDefereds (PNGHandle *png)
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{
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FPNGChunkArchive arc (png->File->GetFile(), ACSD_ID, chunklen);
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if (SaveVersion < 4508)
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while (arc << MapName, MapName.Len() > 0)
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{
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arc << namelen;
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while (namelen != 0)
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level_info_t *i = FindLevelInfo(MapName);
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if (i == NULL)
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{
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arc.Read(mapname, namelen);
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mapname[namelen] = 0;
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level_info_t *i = FindLevelInfo(mapname);
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if (i == NULL)
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{
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I_Error("Unknown map '%s' in savegame", mapname);
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}
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arc << i->defered;
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arc << namelen;
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}
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}
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else
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{
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while (arc << MapName, MapName.Len() > 0)
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{
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level_info_t *i = FindLevelInfo(MapName);
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if (i == NULL)
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{
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I_Error("Unknown map '%s' in savegame", MapName.GetChars());
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}
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arc << i->defered;
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I_Error("Unknown map '%s' in savegame", MapName.GetChars());
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}
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arc << i->defered;
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}
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}
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png->File->ResetFilePtr();
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