- fixed: FastProjectile's movement code was missong a portal check.
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@ -4036,6 +4036,14 @@ void AActor::CheckPortalTransition(bool islinked)
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if (islinked && moved) LinkToWorld(&ctx);
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}
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DEFINE_ACTION_FUNCTION(AActor, CheckPortalTransition)
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{
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PARAM_SELF_PROLOGUE(AActor);
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PARAM_BOOL_DEF(linked);
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self->CheckPortalTransition(linked);
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return 0;
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}
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//
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// P_MobjThinker
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//
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