- Added OB_MPDEFAULT string for being killed by a player for an unknown reason. This can be
overridden in custom player classes by changing their Obituary property to something else. - ClientObituary() now only looks up the obituary message from the killing player's weapon if the damage type was 'Melee' or 'Hitscan'. - Gave P_GunShot() and A_FireBullets the new damage type 'Hitscan'. - Switched A_Saw and A_CustomPunch to the 'Melee' damage type. SVN r3646 (trunk)
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8 changed files with 15 additions and 8 deletions
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@ -943,7 +943,7 @@ void P_GunShot (AActor *mo, bool accurate, const PClass *pufftype, angle_t pitch
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angle += pr_gunshot.Random2 () << 18;
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}
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P_LineAttack (mo, angle, PLAYERMISSILERANGE, pitch, damage, NAME_None, pufftype);
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P_LineAttack (mo, angle, PLAYERMISSILERANGE, pitch, damage, NAME_Hitscan, pufftype);
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}
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DEFINE_ACTION_FUNCTION(AInventory, A_Light0)
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