- Added OB_MPDEFAULT string for being killed by a player for an unknown reason. This can be
overridden in custom player classes by changing their Obituary property to something else. - ClientObituary() now only looks up the obituary message from the killing player's weapon if the damage type was 'Melee' or 'Hitscan'. - Gave P_GunShot() and A_FireBullets the new damage type 'Hitscan'. - Switched A_Saw and A_CustomPunch to the 'Melee' damage type. SVN r3646 (trunk)
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parent
393b2177a9
commit
44932a6c56
8 changed files with 15 additions and 8 deletions
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@ -1209,7 +1209,7 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_FireBullets)
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if (!(Flags & FBF_NORANDOM))
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damage *= ((pr_cwbullet()%3)+1);
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P_LineAttack(self, bangle, Range, bslope, damage, NAME_None, PuffType);
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P_LineAttack(self, bangle, Range, bslope, damage, NAME_Hitscan, PuffType);
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}
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else
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{
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@ -1235,7 +1235,7 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_FireBullets)
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if (!(Flags & FBF_NORANDOM))
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damage *= ((pr_cwbullet()%3)+1);
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P_LineAttack(self, angle, Range, slope, damage, NAME_None, PuffType);
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P_LineAttack(self, angle, Range, slope, damage, NAME_Hitscan, PuffType);
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}
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}
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}
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@ -1352,7 +1352,7 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_CustomPunch)
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if (!PuffType) PuffType = PClass::FindClass(NAME_BulletPuff);
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P_LineAttack (self, angle, Range, pitch, Damage, NAME_None, PuffType, true, &linetarget);
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P_LineAttack (self, angle, Range, pitch, Damage, NAME_Melee, PuffType, true, &linetarget);
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// turn to face target
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if (linetarget)
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