Correctly assign the sample rate for all Blood SFX formats
- Blood can do 44100 Hz sounds!
This commit is contained in:
parent
e0e00c4f8c
commit
449a17c2f4
3 changed files with 14 additions and 11 deletions
|
|
@ -1334,7 +1334,7 @@ sfxinfo_t *S_LoadSound(sfxinfo_t *sfx)
|
|||
if (sfx->bLoadRAW)
|
||||
{
|
||||
len = Wads.LumpLength (sfx->lumpnum);
|
||||
frequency = (sfx->bForce22050 ? 22050 : 11025);
|
||||
frequency = sfx->RawRate;
|
||||
}
|
||||
else
|
||||
{
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue