Correctly assign the sample rate for all Blood SFX formats

- Blood can do 44100 Hz sounds!
This commit is contained in:
Randy Heit 2014-07-29 21:09:29 -05:00
commit 449a17c2f4
3 changed files with 14 additions and 11 deletions

View file

@ -1334,7 +1334,7 @@ sfxinfo_t *S_LoadSound(sfxinfo_t *sfx)
if (sfx->bLoadRAW)
{
len = Wads.LumpLength (sfx->lumpnum);
frequency = (sfx->bForce22050 ? 22050 : 11025);
frequency = sfx->RawRate;
}
else
{