- moved the OpenGL fog properties to FLevelLocals to simplify their handling.
- added access to the glow properties for ZSCript and ACS.
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22 changed files with 248 additions and 200 deletions
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@ -187,7 +187,10 @@ void FS_EmulateCmd(char * string)
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{
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sc.MustGetNumber();
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// Using this disables most MAPINFO fog options!
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Renderer->SetFogParams(sc.Number*70/400, 0xff000000, 0, 0);
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level.fogdensity = sc.Number * 70 / 400;
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level.outsidefogdensity = 0;
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level.skyfog = 0;
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level.info->outsidefog = 0;
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}
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else if (sc.Compare("gr_fogcolor"))
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{
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