- moved the OpenGL fog properties to FLevelLocals to simplify their handling.
- added access to the glow properties for ZSCript and ACS.
This commit is contained in:
parent
72ecaba50a
commit
44a087554f
22 changed files with 248 additions and 200 deletions
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@ -172,50 +172,6 @@ void AdjustSpriteOffsets()
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// Normally this would be better placed in p_lnspec.cpp.
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// But I have accidentally overwritten that file several times
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// so I'd rather place it here.
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int LS_Sector_SetPlaneReflection (line_t *ln, AActor *it, bool backSide,
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int arg0, int arg1, int arg2, int arg3, int arg4)
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{
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// Sector_SetPlaneReflection (tag, floor, ceiling)
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int secnum;
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FSectorTagIterator itr(arg0);
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while ((secnum = itr.Next()) >= 0)
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{
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sector_t * s = &level.sectors[secnum];
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if (!s->floorplane.isSlope()) s->reflect[sector_t::floor] = arg1/255.f;
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if (!s->ceilingplane.isSlope()) level.sectors[secnum].reflect[sector_t::ceiling] = arg2/255.f;
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}
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return true;
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}
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int LS_SetGlobalFogParameter (line_t *ln, AActor *it, bool backSide,
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int arg0, int arg1, int arg2, int arg3, int arg4)
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{
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// SetGlobalFogParameter (type, value)
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switch(arg0)
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{
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case 0:
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fogdensity = arg1>>1;
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return true;
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case 1:
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outsidefogdensity = arg1>>1;
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return true;
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case 2:
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skyfog = arg1;
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return true;
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default:
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return false;
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}
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}
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//==========================================================================
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//
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// Portal identifier lists
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@ -234,9 +190,6 @@ struct FGLROptions : public FOptionalMapinfoData
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FGLROptions()
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{
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identifier = "gl_renderer";
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fogdensity = 0;
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outsidefogdensity = 0;
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skyfog = 0;
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brightfog = false;
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lightmode = -1;
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nocoloredspritelighting = -1;
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@ -251,9 +204,6 @@ struct FGLROptions : public FOptionalMapinfoData
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{
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FGLROptions *newopt = new FGLROptions;
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newopt->identifier = identifier;
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newopt->fogdensity = fogdensity;
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newopt->outsidefogdensity = outsidefogdensity;
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newopt->skyfog = skyfog;
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newopt->lightmode = lightmode;
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newopt->nocoloredspritelighting = nocoloredspritelighting;
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newopt->nolightfade = nolightfade;
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@ -264,9 +214,6 @@ struct FGLROptions : public FOptionalMapinfoData
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newopt->lightadditivesurfaces = lightadditivesurfaces;
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return newopt;
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}
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int fogdensity;
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int outsidefogdensity;
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int skyfog;
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int lightmode;
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int brightfog;
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int8_t lightadditivesurfaces;
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@ -278,14 +225,6 @@ struct FGLROptions : public FOptionalMapinfoData
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float pixelstretch;
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};
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DEFINE_MAP_OPTION(fogdensity, false)
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{
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FGLROptions *opt = info->GetOptData<FGLROptions>("gl_renderer");
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parse.ParseAssign();
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parse.sc.MustGetNumber();
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opt->fogdensity = parse.sc.Number;
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}
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DEFINE_MAP_OPTION(brightfog, false)
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{
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FGLROptions *opt = info->GetOptData<FGLROptions>("gl_renderer");
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@ -294,22 +233,6 @@ DEFINE_MAP_OPTION(brightfog, false)
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opt->brightfog = parse.sc.Number;
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}
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DEFINE_MAP_OPTION(outsidefogdensity, false)
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{
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FGLROptions *opt = info->GetOptData<FGLROptions>("gl_renderer");
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parse.ParseAssign();
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parse.sc.MustGetNumber();
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opt->outsidefogdensity = parse.sc.Number;
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}
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DEFINE_MAP_OPTION(skyfog, false)
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{
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FGLROptions *opt = info->GetOptData<FGLROptions>("gl_renderer");
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parse.ParseAssign();
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parse.sc.MustGetNumber();
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opt->skyfog = parse.sc.Number;
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}
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DEFINE_MAP_OPTION(lightmode, false)
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{
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FGLROptions *opt = info->GetOptData<FGLROptions>("gl_renderer");
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@ -440,7 +363,6 @@ void InitGLRMapinfoData()
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if (opt != NULL)
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{
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gl_SetFogParams(clamp(opt->fogdensity, 0, 255), level.info->outsidefog, clamp(opt->outsidefogdensity, 0, 255), opt->skyfog);
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glset.map_lightmode = opt->lightmode;
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glset.map_lightadditivesurfaces = opt->lightadditivesurfaces;
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glset.map_brightfog = opt->brightfog;
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@ -453,7 +375,6 @@ void InitGLRMapinfoData()
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}
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else
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{
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gl_SetFogParams(0, level.info->outsidefog, 0, 0);
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glset.map_lightmode = -1;
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glset.map_lightadditivesurfaces = -1;
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glset.map_brightfog = -1;
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