- moved the OpenGL fog properties to FLevelLocals to simplify their handling.

- added access to the glow properties for ZSCript and ACS.
This commit is contained in:
Christoph Oelckers 2017-03-14 13:54:24 +01:00
commit 44a087554f
22 changed files with 248 additions and 200 deletions

View file

@ -944,7 +944,10 @@ void G_SerializeLevel(FSerializer &arc, bool hubload)
("level.maptime", level.maptime)
("level.totaltime", i)
("level.skytexture1", level.skytexture1)
("level.skytexture2", level.skytexture2);
("level.skytexture2", level.skytexture2)
("level.fogdensity", level.fogdensity)
("level.outsidefogdensity", level.outsidefogdensity)
("level.skyfog", level.skyfog);
// Hub transitions must keep the current total time
if (!hubload)