- moved the OpenGL fog properties to FLevelLocals to simplify their handling.
- added access to the glow properties for ZSCript and ACS.
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22 changed files with 248 additions and 200 deletions
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@ -944,7 +944,10 @@ void G_SerializeLevel(FSerializer &arc, bool hubload)
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("level.maptime", level.maptime)
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("level.totaltime", i)
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("level.skytexture1", level.skytexture1)
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("level.skytexture2", level.skytexture2);
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("level.skytexture2", level.skytexture2)
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("level.fogdensity", level.fogdensity)
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("level.outsidefogdensity", level.outsidefogdensity)
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("level.skyfog", level.skyfog);
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// Hub transitions must keep the current total time
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if (!hubload)
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