- consolidated the savegame picture code.
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11 changed files with 158 additions and 177 deletions
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@ -32,13 +32,16 @@ public:
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void NextEye(int eyecount) override;
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void SetSceneRenderTarget(bool useSSAO) override;
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void UpdateShadowMap() override;
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void WaitForCommands(bool finish) override;
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void SetSaveBuffers(bool yes) override;
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void CopyScreenToBuffer(int width, int height, uint8_t* buffer) override;
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bool FlipSavePic() const override { return true; }
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FRenderState* RenderState() override;
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void CleanForRestart() override;
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void UpdatePalette() override;
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uint32_t GetCaps() override;
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const char* DeviceName() const override;
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void WriteSavePic(player_t *player, FileWriter *file, int width, int height) override;
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sector_t *RenderView(player_t *player) override;
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void SetTextureFilterMode() override;
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IHardwareTexture *CreateHardwareTexture() override;
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