- consolidated the savegame picture code.

This commit is contained in:
Christoph Oelckers 2020-04-25 13:18:57 +02:00
commit 44d39ef63e
11 changed files with 158 additions and 177 deletions

View file

@ -32,13 +32,16 @@ public:
void NextEye(int eyecount) override;
void SetSceneRenderTarget(bool useSSAO) override;
void UpdateShadowMap() override;
void WaitForCommands(bool finish) override;
void SetSaveBuffers(bool yes) override;
void CopyScreenToBuffer(int width, int height, uint8_t* buffer) override;
bool FlipSavePic() const override { return true; }
FRenderState* RenderState() override;
void CleanForRestart() override;
void UpdatePalette() override;
uint32_t GetCaps() override;
const char* DeviceName() const override;
void WriteSavePic(player_t *player, FileWriter *file, int width, int height) override;
sector_t *RenderView(player_t *player) override;
void SetTextureFilterMode() override;
IHardwareTexture *CreateHardwareTexture() override;