- consolidated the savegame picture code.
This commit is contained in:
parent
6177ed153d
commit
44d39ef63e
11 changed files with 158 additions and 177 deletions
|
|
@ -53,7 +53,6 @@
|
|||
#include "engineerrors.h"
|
||||
|
||||
void Draw2D(F2DDrawer *drawer, FRenderState &state);
|
||||
void DoWriteSavePic(FileWriter *file, ESSType ssformat, uint8_t *scr, int width, int height, sector_t *viewsector, bool upsidedown);
|
||||
|
||||
EXTERN_CVAR(Bool, r_drawvoxels)
|
||||
EXTERN_CVAR(Int, gl_tonemap)
|
||||
|
|
@ -218,17 +217,6 @@ void PolyFrameBuffer::Update()
|
|||
}
|
||||
|
||||
|
||||
void PolyFrameBuffer::WriteSavePic(player_t *player, FileWriter *file, int width, int height)
|
||||
{
|
||||
if (!V_IsHardwareRenderer())
|
||||
{
|
||||
Super::WriteSavePic(player, file, width, height);
|
||||
}
|
||||
else
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
sector_t *PolyFrameBuffer::RenderView(player_t *player)
|
||||
{
|
||||
// To do: this is virtually identical to FGLRenderer::RenderView and should be merged.
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue