- consolidated the savegame picture code.
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11 changed files with 158 additions and 177 deletions
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@ -312,12 +312,6 @@ uint32_t DFrameBuffer::GetCaps()
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return (uint32_t)FlagSet;
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}
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void DFrameBuffer::WriteSavePic(player_t *player, FileWriter *file, int width, int height)
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{
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SWRenderer->WriteSavePic(player, file, width, height);
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}
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//==========================================================================
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//
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// Calculates the viewport values needed for 2D and 3D operations
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