- consolidated the savegame picture code.
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6177ed153d
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44d39ef63e
11 changed files with 158 additions and 177 deletions
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@ -80,7 +80,6 @@ public:
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uint32_t GetCaps() override;
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const char* DeviceName() const override;
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int Backend() override { return 1; }
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void WriteSavePic(player_t *player, FileWriter *file, int width, int height) override;
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sector_t *RenderView(player_t *player) override;
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void SetTextureFilterMode() override;
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void TextureFilterChanged() override;
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@ -91,6 +90,8 @@ public:
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void AmbientOccludeScene(float m5) override;
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void SetSceneRenderTarget(bool useSSAO) override;
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void UpdateShadowMap() override;
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void SetSaveBuffers(bool yes) override;
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void ImageTransitionScene(bool unknown) override;
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IHardwareTexture *CreateHardwareTexture() override;
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FMaterial* CreateMaterial(FGameTexture* tex, int scaleflags) override;
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@ -108,7 +109,7 @@ public:
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void Draw2D() override;
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void WaitForCommands(bool finish);
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void WaitForCommands(bool finish) override;
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void PushGroup(const FString &name);
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void PopGroup();
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@ -118,7 +119,7 @@ private:
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void RenderTextureView(FCanvasTexture *tex, AActor *Viewpoint, double FOV);
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void PrintStartupLog();
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void CreateFanToTrisIndexBuffer();
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void CopyScreenToBuffer(int w, int h, void *data);
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void CopyScreenToBuffer(int w, int h, uint8_t *data) override;
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void DeleteFrameObjects();
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void FlushCommands(VulkanCommandBuffer **commands, size_t count, bool finish, bool lastsubmit);
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