- moved the palette stuff and some remaining scaling code from OpenGLFrameBuffer to DFrameBuffer and fixed GetFlashedPalette

This commit is contained in:
Christoph Oelckers 2018-05-16 22:10:24 +02:00
commit 44dd48c7fa
6 changed files with 74 additions and 101 deletions

View file

@ -2700,7 +2700,7 @@ void D_DoomMain (void)
else
{
// let the renderer reinitialize some stuff if needed
screen->GameRestart();
screen->InitPalette();
// These calls from inside V_Init2 are still necessary
C_NewModeAdjust();
M_InitVideoModesMenu();