- moved the palette stuff and some remaining scaling code from OpenGLFrameBuffer to DFrameBuffer and fixed GetFlashedPalette
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6 changed files with 74 additions and 101 deletions
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@ -2700,7 +2700,7 @@ void D_DoomMain (void)
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else
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{
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// let the renderer reinitialize some stuff if needed
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screen->GameRestart();
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screen->InitPalette();
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// These calls from inside V_Init2 are still necessary
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C_NewModeAdjust();
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M_InitVideoModesMenu();
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