Hook up 3d floor updates to the level mesh
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74a49ca919
commit
44e69451cf
8 changed files with 153 additions and 44 deletions
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@ -610,7 +610,7 @@ void DoomLevelMesh::FreeFlat(FLevelLocals& doomMap, unsigned int sectorIndex)
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Flats[sectorIndex].Uniforms.Clear();
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}
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void DoomLevelMesh::FloorHeightChanged(sector_t* sector)
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void DoomLevelMesh::OnFloorHeightChanged(sector_t* sector)
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{
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UpdateFlat(sector->Index(), SurfaceUpdateType::Full);
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for (line_t* line : sector->Lines)
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@ -622,7 +622,7 @@ void DoomLevelMesh::FloorHeightChanged(sector_t* sector)
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}
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}
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void DoomLevelMesh::CeilingHeightChanged(sector_t* sector)
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void DoomLevelMesh::OnCeilingHeightChanged(sector_t* sector)
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{
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UpdateFlat(sector->Index(), SurfaceUpdateType::Full);
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for (line_t* line : sector->Lines)
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@ -634,37 +634,37 @@ void DoomLevelMesh::CeilingHeightChanged(sector_t* sector)
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}
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}
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void DoomLevelMesh::MidTex3DHeightChanged(sector_t* sector)
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void DoomLevelMesh::OnMidTex3DHeightChanged(sector_t* sector)
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{
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// UpdateFlat(sector->Index(), SurfaceUpdateType::Full);
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}
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void DoomLevelMesh::FloorTextureChanged(sector_t* sector)
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void DoomLevelMesh::OnFloorTextureChanged(sector_t* sector)
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{
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UpdateFlat(sector->Index(), SurfaceUpdateType::Full);
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}
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void DoomLevelMesh::CeilingTextureChanged(sector_t* sector)
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void DoomLevelMesh::OnCeilingTextureChanged(sector_t* sector)
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{
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UpdateFlat(sector->Index(), SurfaceUpdateType::Full);
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}
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void DoomLevelMesh::SectorChangedOther(sector_t* sector)
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void DoomLevelMesh::OnSectorChangedOther(sector_t* sector)
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{
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UpdateFlat(sector->Index(), SurfaceUpdateType::Full);
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}
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void DoomLevelMesh::SideTextureChanged(side_t* side, int section)
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void DoomLevelMesh::OnSideTextureChanged(side_t* side, int section)
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{
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UpdateSide(side->Index(), SurfaceUpdateType::Full);
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}
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void DoomLevelMesh::SideDecalsChanged(side_t* side)
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void DoomLevelMesh::OnSideDecalsChanged(side_t* side)
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{
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UpdateSide(side->Index(), SurfaceUpdateType::Full);
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}
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void DoomLevelMesh::SectorLightChanged(sector_t* sector)
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void DoomLevelMesh::OnSectorLightChanged(sector_t* sector)
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{
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UpdateFlat(sector->Index(), SurfaceUpdateType::LightsOnly);
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for (line_t* line : sector->Lines)
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@ -676,11 +676,11 @@ void DoomLevelMesh::SectorLightChanged(sector_t* sector)
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}
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}
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void DoomLevelMesh::SectorLightThinkerCreated(sector_t* sector, DLighting* lightthinker)
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void DoomLevelMesh::OnSectorLightThinkerCreated(sector_t* sector, DLighting* lightthinker)
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{
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}
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void DoomLevelMesh::SectorLightThinkerDestroyed(sector_t* sector, DLighting* lightthinker)
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void DoomLevelMesh::OnSectorLightThinkerDestroyed(sector_t* sector, DLighting* lightthinker)
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{
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}
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@ -113,17 +113,17 @@ public:
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void DeleteLightmapLump(FLevelLocals& doomMap);
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static FString GetMapFilename(FLevelLocals& doomMap);
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void FloorHeightChanged(sector_t* sector) override;
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void CeilingHeightChanged(sector_t* sector) override;
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void MidTex3DHeightChanged(sector_t* sector) override;
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void FloorTextureChanged(sector_t* sector) override;
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void CeilingTextureChanged(sector_t* sector) override;
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void SectorChangedOther(sector_t* sector) override;
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void SideTextureChanged(side_t* side, int section) override;
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void SideDecalsChanged(side_t* side) override;
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void SectorLightChanged(sector_t* sector) override;
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void SectorLightThinkerCreated(sector_t* sector, DLighting* lightthinker) override;
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void SectorLightThinkerDestroyed(sector_t* sector, DLighting* lightthinker) override;
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void OnFloorHeightChanged(sector_t* sector) override;
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void OnCeilingHeightChanged(sector_t* sector) override;
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void OnMidTex3DHeightChanged(sector_t* sector) override;
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void OnFloorTextureChanged(sector_t* sector) override;
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void OnCeilingTextureChanged(sector_t* sector) override;
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void OnSectorChangedOther(sector_t* sector) override;
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void OnSideTextureChanged(side_t* side, int section) override;
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void OnSideDecalsChanged(side_t* side) override;
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void OnSectorLightChanged(sector_t* sector) override;
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void OnSectorLightThinkerCreated(sector_t* sector, DLighting* lightthinker) override;
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void OnSectorLightThinkerDestroyed(sector_t* sector, DLighting* lightthinker) override;
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void Reset(const LevelMeshLimits& limits) override
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{
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