Hook up 3d floor updates to the level mesh

This commit is contained in:
Ricardo Luís Vaz Silva 2024-10-15 13:24:00 -03:00 committed by Magnus Norddahl
commit 44e69451cf
8 changed files with 153 additions and 44 deletions

View file

@ -610,7 +610,7 @@ void DoomLevelMesh::FreeFlat(FLevelLocals& doomMap, unsigned int sectorIndex)
Flats[sectorIndex].Uniforms.Clear();
}
void DoomLevelMesh::FloorHeightChanged(sector_t* sector)
void DoomLevelMesh::OnFloorHeightChanged(sector_t* sector)
{
UpdateFlat(sector->Index(), SurfaceUpdateType::Full);
for (line_t* line : sector->Lines)
@ -622,7 +622,7 @@ void DoomLevelMesh::FloorHeightChanged(sector_t* sector)
}
}
void DoomLevelMesh::CeilingHeightChanged(sector_t* sector)
void DoomLevelMesh::OnCeilingHeightChanged(sector_t* sector)
{
UpdateFlat(sector->Index(), SurfaceUpdateType::Full);
for (line_t* line : sector->Lines)
@ -634,37 +634,37 @@ void DoomLevelMesh::CeilingHeightChanged(sector_t* sector)
}
}
void DoomLevelMesh::MidTex3DHeightChanged(sector_t* sector)
void DoomLevelMesh::OnMidTex3DHeightChanged(sector_t* sector)
{
// UpdateFlat(sector->Index(), SurfaceUpdateType::Full);
}
void DoomLevelMesh::FloorTextureChanged(sector_t* sector)
void DoomLevelMesh::OnFloorTextureChanged(sector_t* sector)
{
UpdateFlat(sector->Index(), SurfaceUpdateType::Full);
}
void DoomLevelMesh::CeilingTextureChanged(sector_t* sector)
void DoomLevelMesh::OnCeilingTextureChanged(sector_t* sector)
{
UpdateFlat(sector->Index(), SurfaceUpdateType::Full);
}
void DoomLevelMesh::SectorChangedOther(sector_t* sector)
void DoomLevelMesh::OnSectorChangedOther(sector_t* sector)
{
UpdateFlat(sector->Index(), SurfaceUpdateType::Full);
}
void DoomLevelMesh::SideTextureChanged(side_t* side, int section)
void DoomLevelMesh::OnSideTextureChanged(side_t* side, int section)
{
UpdateSide(side->Index(), SurfaceUpdateType::Full);
}
void DoomLevelMesh::SideDecalsChanged(side_t* side)
void DoomLevelMesh::OnSideDecalsChanged(side_t* side)
{
UpdateSide(side->Index(), SurfaceUpdateType::Full);
}
void DoomLevelMesh::SectorLightChanged(sector_t* sector)
void DoomLevelMesh::OnSectorLightChanged(sector_t* sector)
{
UpdateFlat(sector->Index(), SurfaceUpdateType::LightsOnly);
for (line_t* line : sector->Lines)
@ -676,11 +676,11 @@ void DoomLevelMesh::SectorLightChanged(sector_t* sector)
}
}
void DoomLevelMesh::SectorLightThinkerCreated(sector_t* sector, DLighting* lightthinker)
void DoomLevelMesh::OnSectorLightThinkerCreated(sector_t* sector, DLighting* lightthinker)
{
}
void DoomLevelMesh::SectorLightThinkerDestroyed(sector_t* sector, DLighting* lightthinker)
void DoomLevelMesh::OnSectorLightThinkerDestroyed(sector_t* sector, DLighting* lightthinker)
{
}

View file

@ -113,17 +113,17 @@ public:
void DeleteLightmapLump(FLevelLocals& doomMap);
static FString GetMapFilename(FLevelLocals& doomMap);
void FloorHeightChanged(sector_t* sector) override;
void CeilingHeightChanged(sector_t* sector) override;
void MidTex3DHeightChanged(sector_t* sector) override;
void FloorTextureChanged(sector_t* sector) override;
void CeilingTextureChanged(sector_t* sector) override;
void SectorChangedOther(sector_t* sector) override;
void SideTextureChanged(side_t* side, int section) override;
void SideDecalsChanged(side_t* side) override;
void SectorLightChanged(sector_t* sector) override;
void SectorLightThinkerCreated(sector_t* sector, DLighting* lightthinker) override;
void SectorLightThinkerDestroyed(sector_t* sector, DLighting* lightthinker) override;
void OnFloorHeightChanged(sector_t* sector) override;
void OnCeilingHeightChanged(sector_t* sector) override;
void OnMidTex3DHeightChanged(sector_t* sector) override;
void OnFloorTextureChanged(sector_t* sector) override;
void OnCeilingTextureChanged(sector_t* sector) override;
void OnSectorChangedOther(sector_t* sector) override;
void OnSideTextureChanged(side_t* side, int section) override;
void OnSideDecalsChanged(side_t* side) override;
void OnSectorLightChanged(sector_t* sector) override;
void OnSectorLightThinkerCreated(sector_t* sector, DLighting* lightthinker) override;
void OnSectorLightThinkerDestroyed(sector_t* sector, DLighting* lightthinker) override;
void Reset(const LevelMeshLimits& limits) override
{