Hook up 3d floor updates to the level mesh
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parent
74a49ca919
commit
44e69451cf
8 changed files with 153 additions and 44 deletions
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@ -610,7 +610,7 @@ void DoomLevelMesh::FreeFlat(FLevelLocals& doomMap, unsigned int sectorIndex)
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Flats[sectorIndex].Uniforms.Clear();
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}
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void DoomLevelMesh::FloorHeightChanged(sector_t* sector)
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void DoomLevelMesh::OnFloorHeightChanged(sector_t* sector)
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{
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UpdateFlat(sector->Index(), SurfaceUpdateType::Full);
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for (line_t* line : sector->Lines)
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@ -622,7 +622,7 @@ void DoomLevelMesh::FloorHeightChanged(sector_t* sector)
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}
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}
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void DoomLevelMesh::CeilingHeightChanged(sector_t* sector)
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void DoomLevelMesh::OnCeilingHeightChanged(sector_t* sector)
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{
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UpdateFlat(sector->Index(), SurfaceUpdateType::Full);
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for (line_t* line : sector->Lines)
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@ -634,37 +634,37 @@ void DoomLevelMesh::CeilingHeightChanged(sector_t* sector)
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}
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}
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void DoomLevelMesh::MidTex3DHeightChanged(sector_t* sector)
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void DoomLevelMesh::OnMidTex3DHeightChanged(sector_t* sector)
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{
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// UpdateFlat(sector->Index(), SurfaceUpdateType::Full);
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}
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void DoomLevelMesh::FloorTextureChanged(sector_t* sector)
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void DoomLevelMesh::OnFloorTextureChanged(sector_t* sector)
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{
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UpdateFlat(sector->Index(), SurfaceUpdateType::Full);
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}
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void DoomLevelMesh::CeilingTextureChanged(sector_t* sector)
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void DoomLevelMesh::OnCeilingTextureChanged(sector_t* sector)
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{
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UpdateFlat(sector->Index(), SurfaceUpdateType::Full);
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}
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void DoomLevelMesh::SectorChangedOther(sector_t* sector)
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void DoomLevelMesh::OnSectorChangedOther(sector_t* sector)
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{
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UpdateFlat(sector->Index(), SurfaceUpdateType::Full);
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}
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void DoomLevelMesh::SideTextureChanged(side_t* side, int section)
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void DoomLevelMesh::OnSideTextureChanged(side_t* side, int section)
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{
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UpdateSide(side->Index(), SurfaceUpdateType::Full);
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}
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void DoomLevelMesh::SideDecalsChanged(side_t* side)
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void DoomLevelMesh::OnSideDecalsChanged(side_t* side)
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{
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UpdateSide(side->Index(), SurfaceUpdateType::Full);
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}
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void DoomLevelMesh::SectorLightChanged(sector_t* sector)
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void DoomLevelMesh::OnSectorLightChanged(sector_t* sector)
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{
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UpdateFlat(sector->Index(), SurfaceUpdateType::LightsOnly);
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for (line_t* line : sector->Lines)
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@ -676,11 +676,11 @@ void DoomLevelMesh::SectorLightChanged(sector_t* sector)
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}
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}
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void DoomLevelMesh::SectorLightThinkerCreated(sector_t* sector, DLighting* lightthinker)
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void DoomLevelMesh::OnSectorLightThinkerCreated(sector_t* sector, DLighting* lightthinker)
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{
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}
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void DoomLevelMesh::SectorLightThinkerDestroyed(sector_t* sector, DLighting* lightthinker)
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void DoomLevelMesh::OnSectorLightThinkerDestroyed(sector_t* sector, DLighting* lightthinker)
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{
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}
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