- Ported GZDoom's deep water splash code so that splashes are handled properly
in Boom maps with non-swimmable water. - Changed ENDOOM CVAR so that there is an option to show only modified versions. SVN r444 (trunk)
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7 changed files with 62 additions and 23 deletions
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@ -81,7 +81,7 @@
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#include "m_menu.h"
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EXTERN_CVAR(Bool, nomonsterinterpolation)
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EXTERN_CVAR(Bool, showendoom)
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EXTERN_CVAR(Int, showendoom)
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//
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// defaulted values
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//
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@ -498,6 +498,12 @@ static value_t Wipes[] = {
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{ 3.0, "Crossfade" }
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};
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static value_t Endoom[] = {
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{ 0.0, "Off" },
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{ 1.0, "On" },
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{ 2.0, "Only modified" }
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};
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static menuitem_t VideoItems[] = {
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{ more, "Message Options", {NULL}, {0.0}, {0.0}, {0.0}, {(value_t *)StartMessagesMenu} },
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{ more, "Automap Options", {NULL}, {0.0}, {0.0}, {0.0}, {(value_t *)StartAutomapMenu} },
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@ -511,7 +517,7 @@ static menuitem_t VideoItems[] = {
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{ discrete, "Stretch status bar", {&st_scale}, {2.0}, {0.0}, {0.0}, {OnOff} },
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{ discrete, "Screen wipe style", {&wipetype}, {4.0}, {0.0}, {0.0}, {Wipes} },
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#ifdef _WIN32
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{ discrete, "Show ENDOOM screen", {&showendoom}, {2.0}, {0.0}, {0.0}, {OnOff} },
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{ discrete, "Show ENDOOM screen", {&showendoom}, {3.0}, {0.0}, {0.0}, {Endoom} },
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{ discrete, "DirectDraw palette hack", {&vid_palettehack}, {2.0}, {0.0}, {0.0}, {OnOff} },
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{ discrete, "Use attached surfaces", {&vid_attachedsurfaces},{2.0}, {0.0}, {0.0}, {OnOff} },
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#endif
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