Merge branch 'codesanity' of https://github.com/ZzZombo/zdoom
Conflicts: src/info.h
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18 changed files with 58 additions and 68 deletions
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@ -2544,8 +2544,6 @@ static bool P_CheckForResurrection(AActor *self, bool usevilestates)
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// use the current actor's radius instead of the Arch Vile's default.
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fixed_t maxdist = corpsehit->GetDefault()->radius + self->radius;
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maxdist = corpsehit->GetDefault()->radius + self->radius;
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if (abs(corpsehit->x - viletryx) > maxdist ||
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abs(corpsehit->y - viletryy) > maxdist)
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continue; // not actually touching
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