- add 'playerrespawn' skill flag to allow gameplay mods to retroactively enable player respawns in single player on all maps

This commit is contained in:
Rachael Alexanderson 2017-12-28 00:53:30 -05:00
commit 45531090a7
5 changed files with 15 additions and 2 deletions

View file

@ -89,6 +89,7 @@ void FMapInfoParser::ParseSkill ()
skill.FriendlyHealth = 1.;
skill.NoPain = false;
skill.Infighting = 0;
skill.PlayerRespawn = false;
sc.MustGetString();
skill.Name = sc.String;
@ -155,6 +156,10 @@ void FMapInfoParser::ParseSkill ()
{
skill.NoMenu = true;
}
else if (sc.Compare ("playerrespawn"))
{
skill.PlayerRespawn = true;
}
else if (sc.Compare("respawntime"))
{
ParseAssign();
@ -397,6 +402,9 @@ int G_SkillProperty(ESkillProperty prop)
if (AllSkills[gameskill].Infighting == LEVEL2_TOTALINFIGHTING) return 1;
if (AllSkills[gameskill].Infighting == LEVEL2_NOINFIGHTING) return -1;
return infighting;
case SKILLP_PlayerRespawn:
return AllSkills[gameskill].PlayerRespawn;
}
}
return 0;