- add 'playerrespawn' skill flag to allow gameplay mods to retroactively enable player respawns in single player on all maps
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10465c1d27
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45531090a7
5 changed files with 15 additions and 2 deletions
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@ -89,6 +89,7 @@ void FMapInfoParser::ParseSkill ()
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skill.FriendlyHealth = 1.;
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skill.NoPain = false;
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skill.Infighting = 0;
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skill.PlayerRespawn = false;
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sc.MustGetString();
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skill.Name = sc.String;
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@ -155,6 +156,10 @@ void FMapInfoParser::ParseSkill ()
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{
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skill.NoMenu = true;
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}
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else if (sc.Compare ("playerrespawn"))
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{
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skill.PlayerRespawn = true;
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}
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else if (sc.Compare("respawntime"))
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{
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ParseAssign();
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@ -397,6 +402,9 @@ int G_SkillProperty(ESkillProperty prop)
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if (AllSkills[gameskill].Infighting == LEVEL2_TOTALINFIGHTING) return 1;
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if (AllSkills[gameskill].Infighting == LEVEL2_NOINFIGHTING) return -1;
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return infighting;
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case SKILLP_PlayerRespawn:
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return AllSkills[gameskill].PlayerRespawn;
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}
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}
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return 0;
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