- Added A_JumpIfCloser NoZ boolean. Disables Z distance checking if true.
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2 changed files with 10 additions and 8 deletions
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@ -663,15 +663,17 @@ void DoJumpIfCloser(AActor *target, DECLARE_PARAMINFO)
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ACTION_PARAM_START(2);
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ACTION_PARAM_FIXED(dist, 0);
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ACTION_PARAM_STATE(jump, 1);
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ACTION_PARAM_BOOL(noz, 2);
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ACTION_SET_RESULT(false); // Jumps should never set the result for inventory state chains!
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// No target - no jump
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if (target != NULL && P_AproxDistance(self->x-target->x, self->y-target->y) < dist &&
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( (self->z > target->z && self->z - (target->z + target->height) < dist) ||
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(self->z <=target->z && target->z - (self->z + self->height) < dist)
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)
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)
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if (!target)
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return;
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if (P_AproxDistance(self->x-target->x, self->y-target->y) < dist &&
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(noz ||
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((self->z > target->z && self->z - (target->z + target->height) < dist) ||
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(self->z <= target->z && target->z - (self->z + self->height) < dist))))
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{
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ACTION_JUMP(jump);
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}
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