- fix softpoly line portals
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22 changed files with 133 additions and 170 deletions
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@ -161,7 +161,6 @@ void PolyRenderer::RenderActorView(AActor *actor, bool dontmaplines)
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PolyPortalViewpoint mainViewpoint = SetupPerspectiveMatrix();
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mainViewpoint.StencilValue = GetNextStencilValue();
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mainViewpoint.PortalPlane = PolyClipPlane(0.0f, 0.0f, 0.0f, 1.0f);
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Scene.CurrentViewpoint = &mainViewpoint;
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Scene.Render(&mainViewpoint);
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PlayerSprites.Render(Threads.MainThread());
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