- fix softpoly line portals

This commit is contained in:
Magnus Norddahl 2018-04-23 23:09:11 +02:00
commit 45625399dc
22 changed files with 133 additions and 170 deletions

View file

@ -28,11 +28,8 @@
#include "poly_cull.h"
#include "polyrenderer/poly_renderer.h"
void PolyCull::CullScene(const PolyClipPlane &portalClipPlane, sector_t *portalEnter)
void PolyCull::CullScene(sector_t *portalSector, line_t *portalLine)
{
ClearSolidSegments();
MarkViewFrustum();
for (uint32_t sub : PvsSubsectors)
SubsectorDepths[sub] = 0xffffffff;
SubsectorDepths.resize(level.subsectors.Size(), 0xffffffff);
@ -48,8 +45,34 @@ void PolyCull::CullScene(const PolyClipPlane &portalClipPlane, sector_t *portalE
PvsLineStart.clear();
PvsLineVisible.resize(level.segs.Size());
PortalClipPlane = portalClipPlane;
PortalEnter = portalEnter;
PortalSector = portalSector;
PortalLine = portalLine;
SolidSegments.clear();
if (portalLine)
{
DVector3 viewpos = PolyRenderer::Instance()->Viewpoint.Pos;
DVector2 pt1 = portalLine->v1->fPos() - viewpos;
DVector2 pt2 = portalLine->v2->fPos() - viewpos;
if (pt1.Y * (pt1.X - pt2.X) + pt1.X * (pt2.Y - pt1.Y) >= 0)
{
angle_t angle1 = PointToPseudoAngle(portalLine->v1->fX(), portalLine->v1->fY());
angle_t angle2 = PointToPseudoAngle(portalLine->v2->fX(), portalLine->v2->fY());
MarkSegmentCulled(angle1, angle2);
}
else
{
angle_t angle2 = PointToPseudoAngle(portalLine->v1->fX(), portalLine->v1->fY());
angle_t angle1 = PointToPseudoAngle(portalLine->v2->fX(), portalLine->v2->fY());
MarkSegmentCulled(angle1, angle2);
}
InvertSegments();
}
else
{
MarkViewFrustum();
}
// Cull front to back
FirstSkyHeight = true;
@ -89,27 +112,13 @@ void PolyCull::CullNode(void *node)
void PolyCull::CullSubsector(subsector_t *sub)
{
// Ignore everything in front of the portal
if (PortalEnter)
if (PortalSector)
{
if (sub->sector != PortalEnter)
if (sub->sector != PortalSector)
return;
PortalEnter = nullptr;
PortalSector = nullptr;
}
// Check if subsector is clipped entirely by the portal clip plane
bool visible = false;
for (uint32_t i = 0; i < sub->numlines; i++)
{
seg_t *line = &sub->firstline[i];
if (PortalClipPlane.A * line->v1->fX() + PortalClipPlane.B * line->v1->fY() + PortalClipPlane.D > 0.0)
{
visible = true;
break;
}
}
if (!visible)
return;
// Update sky heights for the scene
if (!FirstSkyHeight)
{
@ -145,16 +154,16 @@ void PolyCull::CullSubsector(subsector_t *sub)
continue;
}
// Skip line if entirely behind portal clipping plane
if ((PortalClipPlane.A * line->v1->fX() + PortalClipPlane.B * line->v1->fY() + PortalClipPlane.D <= 0.0) &&
(PortalClipPlane.A * line->v2->fX() + PortalClipPlane.B * line->v2->fY() + PortalClipPlane.D <= 0.0))
// Do not draw the portal line
if (line->linedef == PortalLine)
{
PvsLineVisible[NextPvsLineStart++] = false;
continue;
}
angle_t angle1, angle2;
bool lineVisible = GetAnglesForLine(line->v1->fX(), line->v1->fY(), line->v2->fX(), line->v2->fY(), angle1, angle2);
angle_t angle2 = PointToPseudoAngle(line->v1->fX(), line->v1->fY());
angle_t angle1 = PointToPseudoAngle(line->v2->fX(), line->v2->fY());
bool lineVisible = !IsSegmentCulled(angle1, angle2);
if (lineVisible && line->backsector == nullptr)
{
MarkSegmentCulled(angle1, angle2);
@ -173,26 +182,6 @@ void PolyCull::CullSubsector(subsector_t *sub)
SubsectorDepths[sub->Index()] = subsectorDepth;
}
void PolyCull::ClearSolidSegments()
{
SolidSegments.clear();
}
void PolyCull::InvertSegments()
{
TempInvertSolidSegments.swap(SolidSegments);
ClearSolidSegments();
angle_t cur = 0;
for (const auto &segment : TempInvertSolidSegments)
{
if (cur < segment.Start)
MarkSegmentCulled(cur, segment.Start - 1);
cur = segment.End + 1;
}
if (cur < ANGLE_MAX)
MarkSegmentCulled(cur, ANGLE_MAX);
}
bool PolyCull::IsSegmentCulled(angle_t startAngle, angle_t endAngle) const
{
if (startAngle > endAngle)
@ -305,11 +294,20 @@ bool PolyCull::CheckBBox(float *bspcoord)
return !IsSegmentCulled(angle2, angle1);
}
bool PolyCull::GetAnglesForLine(double x1, double y1, double x2, double y2, angle_t &angle1, angle_t &angle2) const
void PolyCull::InvertSegments()
{
angle2 = PointToPseudoAngle(x1, y1);
angle1 = PointToPseudoAngle(x2, y2);
return !IsSegmentCulled(angle1, angle2);
TempInvertSolidSegments.swap(SolidSegments);
SolidSegments.clear();
angle_t cur = 0;
for (const auto &segment : TempInvertSolidSegments)
{
if (cur < segment.Start)
MarkSegmentCulled(cur, segment.Start - 1);
if (segment.End == ANGLE_MAX)
return;
cur = segment.End + 1;
}
MarkSegmentCulled(cur, ANGLE_MAX);
}
void PolyCull::MarkViewFrustum()