- fix softpoly line portals
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c264ff05da
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45625399dc
22 changed files with 133 additions and 170 deletions
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@ -36,30 +36,30 @@
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EXTERN_CVAR(Int, r_3dfloors)
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void RenderPolyPlane::RenderPlanes(PolyRenderThread *thread, const PolyClipPlane &clipPlane, const PolyTransferHeights &fakeflat, uint32_t stencilValue, double skyCeilingHeight, double skyFloorHeight, std::vector<std::unique_ptr<PolyDrawSectorPortal>> §orPortals, size_t sectorPortalsStart)
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void RenderPolyPlane::RenderPlanes(PolyRenderThread *thread, const PolyTransferHeights &fakeflat, uint32_t stencilValue, double skyCeilingHeight, double skyFloorHeight, std::vector<std::unique_ptr<PolyDrawSectorPortal>> §orPortals, size_t sectorPortalsStart)
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{
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if (fakeflat.FrontSector->CenterFloor() == fakeflat.FrontSector->CenterCeiling())
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return;
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RenderPolyPlane plane;
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plane.Render(thread, clipPlane, fakeflat, stencilValue, true, skyCeilingHeight, sectorPortals, sectorPortalsStart);
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plane.Render(thread, clipPlane, fakeflat, stencilValue, false, skyFloorHeight, sectorPortals, sectorPortalsStart);
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plane.Render(thread, fakeflat, stencilValue, true, skyCeilingHeight, sectorPortals, sectorPortalsStart);
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plane.Render(thread, fakeflat, stencilValue, false, skyFloorHeight, sectorPortals, sectorPortalsStart);
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}
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void RenderPolyPlane::Render(PolyRenderThread *thread, const PolyClipPlane &clipPlane, const PolyTransferHeights &fakeflat, uint32_t stencilValue, bool ceiling, double skyHeight, std::vector<std::unique_ptr<PolyDrawSectorPortal>> §orPortals, size_t sectorPortalsStart)
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void RenderPolyPlane::Render(PolyRenderThread *thread, const PolyTransferHeights &fakeflat, uint32_t stencilValue, bool ceiling, double skyHeight, std::vector<std::unique_ptr<PolyDrawSectorPortal>> §orPortals, size_t sectorPortalsStart)
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{
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FSectorPortal *portal = fakeflat.FrontSector->ValidatePortal(ceiling ? sector_t::ceiling : sector_t::floor);
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if (!portal || (portal->mFlags & PORTSF_INSKYBOX) == PORTSF_INSKYBOX) // Do not recurse into portals we already recursed into
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{
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RenderNormal(thread, clipPlane, fakeflat, stencilValue, ceiling, skyHeight);
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RenderNormal(thread, fakeflat, stencilValue, ceiling, skyHeight);
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}
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else
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{
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RenderPortal(thread, clipPlane, fakeflat, stencilValue, ceiling, skyHeight, portal, sectorPortals, sectorPortalsStart);
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RenderPortal(thread, fakeflat, stencilValue, ceiling, skyHeight, portal, sectorPortals, sectorPortalsStart);
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}
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}
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void RenderPolyPlane::RenderNormal(PolyRenderThread *thread, const PolyClipPlane &clipPlane, const PolyTransferHeights &fakeflat, uint32_t stencilValue, bool ceiling, double skyHeight)
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void RenderPolyPlane::RenderNormal(PolyRenderThread *thread, const PolyTransferHeights &fakeflat, uint32_t stencilValue, bool ceiling, double skyHeight)
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{
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const auto &viewpoint = PolyRenderer::Instance()->Viewpoint;
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@ -78,7 +78,6 @@ void RenderPolyPlane::RenderNormal(PolyRenderThread *thread, const PolyClipPlane
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SetDynLights(thread, args, fakeflat.Subsector, ceiling);
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args.SetStencilTestValue(stencilValue);
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args.SetWriteStencil(true, stencilValue + 1);
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args.SetClipPlane(0, clipPlane);
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args.SetTexture(tex, DefaultRenderStyle());
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args.SetStyle(TriBlendMode::TextureOpaque);
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args.DrawArray(thread->DrawQueue, vertices, fakeflat.Subsector->numlines, PolyDrawMode::TriangleFan);
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@ -89,7 +88,6 @@ void RenderPolyPlane::RenderNormal(PolyRenderThread *thread, const PolyClipPlane
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PolyDrawArgs args;
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args.SetStencilTestValue(stencilValue);
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args.SetClipPlane(0, clipPlane);
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args.SetWriteStencil(true, 255);
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args.SetWriteColor(false);
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args.SetWriteDepth(false);
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@ -99,7 +97,7 @@ void RenderPolyPlane::RenderNormal(PolyRenderThread *thread, const PolyClipPlane
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}
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}
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void RenderPolyPlane::RenderPortal(PolyRenderThread *thread, const PolyClipPlane &clipPlane, const PolyTransferHeights &fakeflat, uint32_t stencilValue, bool ceiling, double skyHeight, FSectorPortal *portal, std::vector<std::unique_ptr<PolyDrawSectorPortal>> §orPortals, size_t sectorPortalsStart)
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void RenderPolyPlane::RenderPortal(PolyRenderThread *thread, const PolyTransferHeights &fakeflat, uint32_t stencilValue, bool ceiling, double skyHeight, FSectorPortal *portal, std::vector<std::unique_ptr<PolyDrawSectorPortal>> §orPortals, size_t sectorPortalsStart)
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{
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const auto &viewpoint = PolyRenderer::Instance()->Viewpoint;
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@ -156,7 +154,6 @@ void RenderPolyPlane::RenderPortal(PolyRenderThread *thread, const PolyClipPlane
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PolyDrawArgs args;
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args.SetStencilTestValue(stencilValue);
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args.SetClipPlane(0, clipPlane);
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args.SetWriteStencil(true, polyportal->StencilValue);
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args.SetWriteColor(false);
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args.SetWriteDepth(false);
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@ -413,7 +410,7 @@ PolyPlaneUVTransform::PolyPlaneUVTransform(const FTransform &transform, FTexture
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/////////////////////////////////////////////////////////////////////////////
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void Render3DFloorPlane::RenderPlanes(PolyRenderThread *thread, const PolyClipPlane &clipPlane, subsector_t *sub, uint32_t stencilValue, uint32_t subsectorDepth, std::vector<PolyTranslucentObject *> &translucentObjects)
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void Render3DFloorPlane::RenderPlanes(PolyRenderThread *thread, subsector_t *sub, uint32_t stencilValue, uint32_t subsectorDepth, std::vector<PolyTranslucentObject *> &translucentObjects)
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{
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if (!r_3dfloors || sub->sector->CenterFloor() == sub->sector->CenterCeiling())
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return;
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@ -457,7 +454,7 @@ void Render3DFloorPlane::RenderPlanes(PolyRenderThread *thread, const PolyClipPl
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}
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if (!plane.Masked)
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plane.Render(thread, clipPlane);
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plane.Render(thread);
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else
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translucentObjects.push_back(thread->FrameMemory->NewObject<PolyTranslucent3DFloorPlane>(plane, subsectorDepth));
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}
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@ -497,14 +494,14 @@ void Render3DFloorPlane::RenderPlanes(PolyRenderThread *thread, const PolyClipPl
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}
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if (!plane.Masked)
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plane.Render(thread, clipPlane);
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plane.Render(thread);
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else
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translucentObjects.push_back(thread->FrameMemory->NewObject<PolyTranslucent3DFloorPlane>(plane, subsectorDepth));
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}
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}
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}
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void Render3DFloorPlane::Render(PolyRenderThread *thread, const PolyClipPlane &clipPlane)
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void Render3DFloorPlane::Render(PolyRenderThread *thread)
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{
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FTextureID picnum = ceiling ? *fakeFloor->bottom.texture : *fakeFloor->top.texture;
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FTexture *tex = TexMan(picnum);
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@ -562,6 +559,5 @@ void Render3DFloorPlane::Render(PolyRenderThread *thread, const PolyClipPlane &c
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args.SetStencilTestValue(stencilValue);
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args.SetWriteStencil(true, stencilValue + 1);
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args.SetTexture(tex, DefaultRenderStyle());
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args.SetClipPlane(0, clipPlane);
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args.DrawArray(thread->DrawQueue, vertices, sub->numlines, PolyDrawMode::TriangleFan);
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}
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