- Updated scripting branch to latest version in trunk.

SVN r4337 (scripting)
This commit is contained in:
Randy Heit 2013-06-07 03:31:30 +00:00
commit 459ad5abff
282 changed files with 15968 additions and 3535 deletions

View file

@ -57,7 +57,7 @@ extern void InitBotStuff();
extern void ClearStrifeTypes();
TArray<PClassActor *> PClassActor::AllActorClasses;
FRandom FState::pr_statetics;
FRandom FState::pr_statetics("StateTics");
cycle_t ActionCycles;
@ -168,7 +168,7 @@ void PClassActor::StaticInit()
void PClassActor::StaticSetActorNums()
{
memset(SpawnableThings, 0, sizeof(SpawnableThings));
SpawnableThings.Clear();
DoomEdMap.Empty();
for (unsigned int i = 0; i < PClassActor::AllActorClasses.Size(); ++i)
@ -360,7 +360,7 @@ void PClassActor::RegisterIDs()
if (GameFilter == GAME_Any || (GameFilter & gameinfo.gametype))
{
if (SpawnID != 0)
if (SpawnID > 0)
{
SpawnableThings[SpawnID] = cls;
if (cls != this)