- Updated scripting branch to latest version in trunk.
SVN r4337 (scripting)
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commit
459ad5abff
282 changed files with 15968 additions and 3535 deletions
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@ -57,7 +57,7 @@ extern void InitBotStuff();
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extern void ClearStrifeTypes();
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TArray<PClassActor *> PClassActor::AllActorClasses;
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FRandom FState::pr_statetics;
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FRandom FState::pr_statetics("StateTics");
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cycle_t ActionCycles;
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@ -168,7 +168,7 @@ void PClassActor::StaticInit()
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void PClassActor::StaticSetActorNums()
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{
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memset(SpawnableThings, 0, sizeof(SpawnableThings));
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SpawnableThings.Clear();
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DoomEdMap.Empty();
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for (unsigned int i = 0; i < PClassActor::AllActorClasses.Size(); ++i)
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@ -360,7 +360,7 @@ void PClassActor::RegisterIDs()
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if (GameFilter == GAME_Any || (GameFilter & gameinfo.gametype))
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{
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if (SpawnID != 0)
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if (SpawnID > 0)
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{
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SpawnableThings[SpawnID] = cls;
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if (cls != this)
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