ZScript DAP Debug server (#3009)
* Add STL-standard type traits and functions to TMap to enable for loop iteration * add third-party range-map library I have e-mailed the author for clarifcation on the license, will update this when they respond * vcpkg: Add cppdap and eventpp libraries, update baseline * DAP implementation * Add `FileSystem::FileHash()` to get the CRC32 hash * add `starting_offset` param to `VMDisasm()` for debugger disassembly view Defaults to `0`, should not change output if it's not set * Add `VMFrameStack::HasFrames()` to prevent assertions when inspecting in the debugger * Add `PC` field to VMFrame, ensure that it is updated whenever vm increments/decrements the pc Does not change alignment, the offsets used in VMFrame still work We need this for the debugger because we otherwise have no way to get the pc; it was a local in `ExecScriptFunc()` * `ZCCCompiler::CreateClassTypes()`: ensure SourceLumpName is set for classes derived from non-native classes * start debug server in d_main, add `vm_debug` cvars and `-debug` CLI arg * Add documentation for `vm_debug` cvars * vm_exec: Add debugger hooks for instruction execution events * c_console: Add debugger hooks for logging events in `PrintString` * add `.cache/` to gitignore * vendor cppdap on main @ 6464cd7 Patches: removed .gitmodules (submodules were thirdparty/json, thirdparty/googletest) removed thirdparty/googletest, not needed removed thirdparty/json/docs, thirdparty/json/test, thirdparty/json/benchmarks to prevent massive bloat * vendor eventpp on master @ 1224dd6 * build: use internal cppdap and eventpp by default * dap: fix Binary::GetFunctionLineRange() * fix bug in range_map::find_ranges * make Binary dap::Source dynamic * cache source code upon retrieval * refactor Binary into a class, cleanup PexCache * fix ending session gracefully * d_main: Stop debug server in D_Cleanup() * Fix connecting to debugger when session already started * cleanup unused stuff in ZScriptDebugger * always send TerminateEvents on disconnect if initialized * tweak color display * Don't cache disassembly lines when scanning scripts * Cache nodes when getting runtime state * WIP display locals * Fix display of static arrays * Ensure names display in proper order * dap: Fix struct locals display, add args display * Support `start` parameter * Support `filter` parameter * remove struct unbound native data display Practically useless for debugging zscript and didn't work properly anyway * d_main: fix vm_jit and vm_jit not being disabled soon enough * support breaking on abort exceptions * dap: refactor game event emitter functions into seperate header * dap: show native functions on stack * dap: Remove "Native" from exception handling, simplify exception event emit * dap: add instruction breakpoints * dap: fix display of locals not in scope yet * dap: Make disassembly view display invalid instructions for non-code addresses * dap: remove dot initializers * dap: fix local structs in scope * dap: don't parse the non-used options in the launch/attach requests * dap: fix local struct view * dap: Fix displaying objects that aren't their actual types * dap: Fix action and state handling * dap: stack display view * dap: fix object display view * d_dehacked: set qualified name in addition to the printable name * dap: fix displaying breakpoint errors when script isn't loaded * dap: remove debug print * dap: Display parameter names * dap: Turn down verbosity of logging * dap: fix disassembly view * dap: fix performance problems with arrays * c_console: emit event only if not PRINT_NODAPEVENT * dap: improve logging * dap: update upstream cppdap library to fix deadlocks on no bind * dap: Fix ending session on client socket closed * dap: prevent DebugServer.h from pulling in `dap` and `ZScriptDebugger.h` * dap: fix pause event not being emitted on pause * dap: remove eventpp emitters, way too slow * Remove eventpp dependency * dap: Display correct register names * dap: Show special inits in registers * dap: Add stack offset to VMLocalVariable * dap: fix display of static arrays and local variables on stack vs. registers * dap: fix displaying function pointers * dap: tweak color display * dap: fix scalar display < 4 * dap: add Globals display to debugger * dap: unify methods to get vmvalue * dap: rename free method to freeValue to avoid running afoul of macro defs * fix windows builds * fix compile on linux * cleanup * Fix display of function breakpoints * dap: Don't send back binary files * dap: include sbarinfo in script types (no debug support for anything but zscript yet, this is just for returning source info) * dap: don't show ending session message unless initialized * fix erroneous commit * dap: handle evaluate requests * Fix getting bitfield values * Add CVars Scope and evaluation * add running console commands from repl * dap: disable commands via repl for now * fix loading functions DECORATE scripts * Add source information to Dehacked VM functions, add debugging support * dap: cleanup * fix resolving archive paths * don't send source back on native stack frames * handle `modules` request * cleanup * allow evaluating cvars on hover * fix oob bpinfos * fix restarting the game blowing out the debug server * dap: process input events while paused to prevent deadlocks * fix getting local state * dap: fix LocalState alignment * dap: fix DumpStateHelper * update cppdap protocol version to 1.68.0 * remove cppdap from vcpkg deps We can't use the upstream version anyway because the maintainers are not merging our patches * dap: make named variable nodes derive from the same class * dap: make cvar scope available in native stack frames * handle local variables with conflicting names * add I_GetWindowEvent() to win32 to only process window events when debugging is paused * dap: fix evaluate * dap: fix display of `out` variables
This commit is contained in:
parent
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235 changed files with 83166 additions and 62 deletions
236
src/common/scripting/dap/Nodes/ArrayStateNode.cpp
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236
src/common/scripting/dap/Nodes/ArrayStateNode.cpp
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#include "ArrayStateNode.h"
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#include "common/scripting/dap/GameInterfaces.h"
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#include "dobject.h"
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#include "vm.h"
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#include <common/scripting/dap/Utilities.h>
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#include <common/scripting/dap/RuntimeState.h>
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namespace DebugServer
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{
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static PType * GetElementType(const PType * p_type)
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{
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auto type = p_type;
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if (p_type->isPointer())
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{
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type = dynamic_cast<const PPointer *>(type)->PointedType;
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}
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if (type->isArray())
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{
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auto *arraytype = dynamic_cast<const PArray *>(type);
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return arraytype->ElementType;
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}
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else if (type->isDynArray())
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{
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auto arrayType = dynamic_cast<const PDynArray *>(type);
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return arrayType->ElementType;
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}
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return nullptr;
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}
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static int64_t GetElementCount(const VMValue &value, PType *p_type)
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{
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auto type = p_type;
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auto array_head = value.a;
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if (type->toPointer())
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{
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type = type->toPointer()->PointedType;
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}
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if (type->isDynArray() || type->isStaticArray())
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{
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if (!IsVMValueValid(&value))
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{
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return 0;
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}
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// FArray has the same layout as TArray, just return count
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auto *arr = static_cast<FArray *>(array_head);
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if (arr->Count == UINT_MAX)
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{
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return -1;
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}
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return arr->Count;
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}
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if (type->isArray())
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{
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if (static_cast<PArray *>(type)->ElementCount == UINT_MAX)
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{
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return -1;
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}
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return static_cast<PArray *>(type)->ElementCount;
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}
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else
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return 0;
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}
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ArrayStateNode::ArrayStateNode(std::string name, VMValue value, PType *p_type) : StateNodeNamedVariable(name), m_value(value), m_type(p_type)
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{
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auto type = m_type;
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if (type->toPointer())
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{
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type = type->toPointer()->PointedType;
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}
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if (type->isArray())
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{
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auto *arraytype = dynamic_cast<PArray *>(type);
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m_elementType = arraytype->ElementType;
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}
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else if (type->isDynArray())
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{
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auto arrayType = dynamic_cast<PDynArray *>(type);
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m_elementType = arrayType->ElementType;
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}
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}
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bool ArrayStateNode::SerializeToProtocol(dap::Variable &variable)
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{
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variable.variablesReference = GetId();
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auto count = GetElementCount(m_value, m_type);
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variable.indexedVariables = count < 0 ? 0 : count;
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SetVariableName(variable);
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std::string elementTypeName = m_elementType->DescriptiveName();
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variable.type = m_type->mDescriptiveName.GetChars();
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if (!IsVMValueValid(&m_value) || count < 0)
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{
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variable.value = StringFormat("%s[<NONE>]", elementTypeName.c_str());
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}
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else
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{
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variable.value = StringFormat("%s[%d]", elementTypeName.c_str(), variable.indexedVariables.value(0));
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if (m_type->toPointer())
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{
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variable.value += StringFormat(" (%p)", m_value.a);
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}
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}
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return true;
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}
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bool ArrayStateNode::GetChildNames(std::vector<std::string> &names)
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{
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if (!IsVMValueValid(&m_value))
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{
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return true;
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}
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auto count = GetElementCount(m_value, m_type);
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for (uint32_t i = 0; i < count; i++)
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{
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names.push_back(std::to_string(i));
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}
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return true;
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}
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bool ArrayStateNode::GetChildNode(std::string name, std::shared_ptr<StateNodeBase> &node)
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{
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if (!IsVMValueValid(&m_value))
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{
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return false;
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}
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auto count = GetElementCount(m_value, m_type);
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if (count <= 0)
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{
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return false;
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}
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int elementIndex;
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if (!ParseInt(name, &elementIndex))
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{
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return false;
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}
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if (elementIndex < 0 || ((uint32_t)elementIndex) > count - 1)
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{
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return false;
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}
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auto elidx_str = std::to_string(elementIndex);
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if (m_children.find(elidx_str) != m_children.end())
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{
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node = m_children[elidx_str];
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return true;
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}
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if (m_value.a == nullptr)
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{
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return false;
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}
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auto array_head = m_value.a;
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auto type = m_type;
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if (m_type->isPointer())
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{
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type = static_cast<PPointer *>(m_type)->PointedType;
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// array_head = *static_cast<void **>(m_value.a);
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}
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if (type->isDynArray() || type->isStaticArray())
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{
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auto elementType = GetElementType(m_type);
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auto returnType = elementType;
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// too large, return a pointer to the array element
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if (elementType->Size > 8)
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{
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returnType = NewPointer(elementType);
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}
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VMValue element_val;
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if (elementType->isFloat())
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{
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switch (elementType->Size)
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{
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case 8:
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element_val = VMValue(static_cast<TArray<double> *>(array_head)->operator[](elementIndex));
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break;
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case 4:
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element_val = VMValue(static_cast<TArray<float> *>(array_head)->operator[](elementIndex));
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break;
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}
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}
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else if (elementType->isObjectPointer())
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{
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element_val = VMValue(static_cast<TArray<DObject *> *>(array_head)->operator[](elementIndex));
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}
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else if (elementType == TypeString)
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{
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element_val = VMValue(&static_cast<TArray<FString> *>(array_head)->operator[](elementIndex));
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}
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else if (elementType->isPointer())
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{
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element_val = VMValue(static_cast<TArray<void *> *>(array_head)->operator[](elementIndex));
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}
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else
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{
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switch (elementType->Size)
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{
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case 8:
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element_val = VMValue((void *)static_cast<TArray<uint64_t> *>(array_head)->operator[](elementIndex));
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break;
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case 4:
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element_val = VMValue(static_cast<TArray<uint32_t> *>(array_head)->operator[](elementIndex));
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break;
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case 2:
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element_val = VMValue(static_cast<TArray<uint16_t> *>(array_head)->operator[](elementIndex));
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break;
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case 1:
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element_val = VMValue(static_cast<TArray<uint8_t> *>(array_head)->operator[](elementIndex));
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break;
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default:
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// too large, return a ptr to the array element
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assert(elementIndex <= static_cast<FArray *>(array_head)->Count);
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element_val = VMValue((void *)(((char *)static_cast<FArray *>(array_head)->Array) + (elementIndex * elementType->Size)));
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}
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}
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m_children[elidx_str] = RuntimeState::CreateNodeForVariable(elidx_str, element_val, returnType);
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}
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else if (type->isArray())
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{
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auto element_size = m_elementType->Size;
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void *var = (void *)((char *)array_head + (element_size * elementIndex));
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VMValue value = GetVMValue(var, m_elementType);
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// m_children[elidx_str] = RuntimeState::CreateNodeForVariable(std::to_string(elementIndex), DerefValue(&element_ptr, GetBasicType(m_elementType)), m_elementType);
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m_children[elidx_str] = RuntimeState::CreateNodeForVariable(std::to_string(elementIndex), value, m_elementType);
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}
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node = m_children[elidx_str];
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return true;
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}
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}
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