Styling fixes
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README.md
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README.md
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## Welcome to VkDoom!
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## Welcome to VKDoom!
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VkDoom is a source port based on the DOOM engine with a focus on Vulkan and modern computers.
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VKDoom is a source port based on the DOOM engine with a focus on Vulkan and modern computers.
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Please see license files for individual contributor licenses.
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@ -8,12 +8,11 @@ Visit our [website](https://vkdoom.org) for more details.
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### Releases
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We do not have any official release of VKDoom yet. You can however download a binary build
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of the latest master branch commit at https://github.com/dpjudas/VkDoom/releases/tag/nightly
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We do not have any official release of VKDoom yet. You can however download a binary build of the latest master branch commit at https://github.com/dpjudas/VkDoom/releases/tag/nightly
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### Build Guide
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For Windows, you need the latest version of Visual Studio, Windows SDK, Git, and CMake to build VkDoom.
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For Windows, you need the latest version of Visual Studio, Windows SDK, Git, and CMake to build VKDoom.
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For Linux, you need the following:
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* libsdl2-dev
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* git
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* cmake
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For Mac, I recommend you use the following project, as it contains all the dependencies and makes building easy:
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* https://github.com/ZDoom/zdoom-macos-deps
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For Mac, the following project is recommended, as it contains all the dependencies and makes building easy: https://github.com/ZDoom/zdoom-macos-deps
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After you have the packages installed, cd into your projects dir, and do the following to clone:
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* git clone https://github.com/dpjudas/VkDoom
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After you have the packages installed, `cd` into your projects directory, and do the following to clone:
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Afterwards, cd into it
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* cd VkDoom
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```
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git clone https://github.com/dpjudas/VkDoom
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```
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Make a build folder, then cd into it
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* mkdir build
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* cd build
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Afterwards, `cd` into it
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```
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cd VkDoom
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```
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Make a build folder, then `cd` into it
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```
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mkdir build
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cd build
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```
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For Windows, run the following to prepare your build environment and the second command will build:
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* cmake -A x64 ..
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* cmake --build . --config Release -- -maxcpucount
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```
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cmake -A x64 ..
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cmake --build . --config Release -- -maxcpucount
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```
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(replace x64 with ARM64 if you're building on ARM64)
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For Linux, run the following to prepare your build environment and the second command will build:
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* cmake .. -DCMAKE_BUILD_TYPE=Release
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* make -j $(nproc)
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```
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cmake .. -DCMAKE_BUILD_TYPE=Release
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make -j $(nproc)
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```
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For Mac, if you're using zdoom-macos-deps, simply cd into it and type the following:
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* ./build.py --target vkdoom
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```
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./build.py --target vkdoom
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```
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### Licensed under the GPL v3
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##### https://www.gnu.org/licenses/quick-guide-gplv3.en.html
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