Styling fixes

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Nash Muhandes 2024-07-03 21:25:13 +08:00 committed by GitHub
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## Welcome to VkDoom!
## Welcome to VKDoom!
VkDoom is a source port based on the DOOM engine with a focus on Vulkan and modern computers.
VKDoom is a source port based on the DOOM engine with a focus on Vulkan and modern computers.
Please see license files for individual contributor licenses.
@ -8,12 +8,11 @@ Visit our [website](https://vkdoom.org) for more details.
### Releases
We do not have any official release of VKDoom yet. You can however download a binary build
of the latest master branch commit at https://github.com/dpjudas/VkDoom/releases/tag/nightly
We do not have any official release of VKDoom yet. You can however download a binary build of the latest master branch commit at https://github.com/dpjudas/VkDoom/releases/tag/nightly
### Build Guide
For Windows, you need the latest version of Visual Studio, Windows SDK, Git, and CMake to build VkDoom.
For Windows, you need the latest version of Visual Studio, Windows SDK, Git, and CMake to build VKDoom.
For Linux, you need the following:
* libsdl2-dev
@ -22,30 +21,48 @@ For Linux, you need the following:
* git
* cmake
For Mac, I recommend you use the following project, as it contains all the dependencies and makes building easy:
* https://github.com/ZDoom/zdoom-macos-deps
For Mac, the following project is recommended, as it contains all the dependencies and makes building easy: https://github.com/ZDoom/zdoom-macos-deps
After you have the packages installed, cd into your projects dir, and do the following to clone:
* git clone https://github.com/dpjudas/VkDoom
After you have the packages installed, `cd` into your projects directory, and do the following to clone:
Afterwards, cd into it
* cd VkDoom
```
git clone https://github.com/dpjudas/VkDoom
```
Make a build folder, then cd into it
* mkdir build
* cd build
Afterwards, `cd` into it
```
cd VkDoom
```
Make a build folder, then `cd` into it
```
mkdir build
cd build
```
For Windows, run the following to prepare your build environment and the second command will build:
* cmake -A x64 ..
* cmake --build . --config Release -- -maxcpucount
```
cmake -A x64 ..
cmake --build . --config Release -- -maxcpucount
```
(replace x64 with ARM64 if you're building on ARM64)
For Linux, run the following to prepare your build environment and the second command will build:
* cmake .. -DCMAKE_BUILD_TYPE=Release
* make -j $(nproc)
```
cmake .. -DCMAKE_BUILD_TYPE=Release
make -j $(nproc)
```
For Mac, if you're using zdoom-macos-deps, simply cd into it and type the following:
* ./build.py --target vkdoom
```
./build.py --target vkdoom
```
### Licensed under the GPL v3
##### https://www.gnu.org/licenses/quick-guide-gplv3.en.html