- renamed the level variables.

currentUILevel is now primaryLevel.
For ZScript, currentVMLevel was added. This is also exported as 'level' and will change as needed.
This also means that no breaking deprecations will be needed in the future, because in order to sandbox a level only 4 variables need to be handled: level, players, playeringame and consoleplayer.
The remaining global variables are not relevant for the level state.

The static 'level' has been mostly removed from the code except some places that still need work.
This commit is contained in:
Christoph Oelckers 2019-02-02 00:24:43 +01:00
commit 45dc9a7b47
44 changed files with 266 additions and 264 deletions

View file

@ -324,7 +324,7 @@ void cht_DoCheat (player_t *player, int cheat)
case CHT_MASSACRE:
case CHT_MASSACRE2:
{
int killcount = currentUILevel->Massacre (cheat == CHT_MASSACRE2);
int killcount = primaryLevel->Massacre (cheat == CHT_MASSACRE2);
// killough 3/22/98: make more intelligent about plural
// Ty 03/27/98 - string(s) *not* externalized
mysnprintf (msgbuild, countof(msgbuild), "%d %s%s Killed", killcount,