- removed gl_draw_synv because with the postprocessing this is no longer useful.
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3ba3149df3
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3 changed files with 1 additions and 17 deletions
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@ -179,9 +179,6 @@ void OpenGLFrameBuffer::InitializeState()
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//
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//==========================================================================
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// Testing only for now.
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CVAR(Bool, gl_draw_sync, true, 0) //false, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
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void OpenGLFrameBuffer::Update()
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{
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if (!CanUpdate())
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@ -197,10 +194,7 @@ void OpenGLFrameBuffer::Update()
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GLRenderer->SetOutputViewport(nullptr);
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if (gl_draw_sync || !swapped)
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{
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Swap();
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}
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Swap();
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swapped = false;
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Unlock();
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CheckBench();
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