- fixed: Change FCheckPosition::LastRipped to a TMap so that it can track multiple overlapping actors being ripped during the same tic.
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3 changed files with 5 additions and 5 deletions
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@ -70,7 +70,7 @@ void AFastProjectile::Tick ()
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{
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if (--ripcount <= 0)
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{
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tm.LastRipped = NULL; // [RH] Do rip damage each step, like Hexen
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tm.LastRipped.Clear(); // [RH] Do rip damage each step, like Hexen
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}
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if (!P_TryMove (this, X() + xfrac,Y() + yfrac, true, NULL, tm))
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