- fixed: Change FCheckPosition::LastRipped to a TMap so that it can track multiple overlapping actors being ripped during the same tic.

This commit is contained in:
Christoph Oelckers 2016-01-30 22:06:04 +01:00
commit 46024398fe
3 changed files with 5 additions and 5 deletions

View file

@ -70,7 +70,7 @@ void AFastProjectile::Tick ()
{
if (--ripcount <= 0)
{
tm.LastRipped = NULL; // [RH] Do rip damage each step, like Hexen
tm.LastRipped.Clear(); // [RH] Do rip damage each step, like Hexen
}
if (!P_TryMove (this, X() + xfrac,Y() + yfrac, true, NULL, tm))