- removed some unused content from FGLRenderState.
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9a03ba3cc5
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4603d01ba1
2 changed files with 5 additions and 48 deletions
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@ -38,8 +38,6 @@
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#include "gl/renderer/gl_renderbuffers.h"
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#include "gl/textures/gl_hwtexture.h"
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void gl_SetTextureMode(int type);
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FGLRenderState gl_RenderState;
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CVAR(Bool, gl_direct_state_change, true, 0)
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@ -63,8 +61,6 @@ void FGLRenderState::Reset()
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{
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mTextureEnabled = true;
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mSplitEnabled = mBrightmapEnabled = mFogEnabled = mGlowEnabled = false;
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mColorMask[0] = mColorMask[1] = mColorMask[2] = mColorMask[3] = true;
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currentColorMask[0] = currentColorMask[1] = currentColorMask[2] = currentColorMask[3] = true;
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mFogColor.d = -1;
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mTextureMode = -1;
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mDesaturation = 0;
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@ -253,8 +249,6 @@ void FGLRenderState::Apply()
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}
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}
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//ApplyColorMask(); I don't think this is needed.
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if (mVertexBuffer != mCurrentVertexBuffer)
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{
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if (mVertexBuffer == NULL) glBindBuffer(GL_ARRAY_BUFFER, 0);
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@ -266,21 +260,6 @@ void FGLRenderState::Apply()
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void FGLRenderState::ApplyColorMask()
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{
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if ((mColorMask[0] != currentColorMask[0]) ||
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(mColorMask[1] != currentColorMask[1]) ||
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(mColorMask[2] != currentColorMask[2]) ||
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(mColorMask[3] != currentColorMask[3]))
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{
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glColorMask(mColorMask[0], mColorMask[1], mColorMask[2], mColorMask[3]);
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currentColorMask[0] = mColorMask[0];
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currentColorMask[1] = mColorMask[1];
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currentColorMask[2] = mColorMask[2];
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currentColorMask[3] = mColorMask[3];
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}
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}
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void FGLRenderState::ApplyLightIndex(int index)
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{
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if (index > -1 && GLRenderer->mLights->GetBufferType() == GL_UNIFORM_BUFFER)
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