- added Thomas's patch to add a Pufftype parameter to A_Explode.
SVN r3532 (trunk)
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parent
4ece349ee5
commit
4637ed53fa
2 changed files with 4 additions and 3 deletions
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@ -729,7 +729,7 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_JumpIfArmorType)
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DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_Explode)
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{
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ACTION_PARAM_START(7);
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ACTION_PARAM_START(8);
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ACTION_PARAM_INT(damage, 0);
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ACTION_PARAM_INT(distance, 1);
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ACTION_PARAM_BOOL(hurtSource, 2);
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@ -737,6 +737,7 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_Explode)
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ACTION_PARAM_INT(fulldmgdistance, 4);
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ACTION_PARAM_INT(nails, 5);
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ACTION_PARAM_INT(naildamage, 6);
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ACTION_PARAM_CLASS(pufftype, 7);
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if (damage < 0) // get parameters from metadata
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{
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@ -761,7 +762,7 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_Explode)
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// Comparing the results of a test wad with Eternity, it seems A_NailBomb does not aim
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P_LineAttack (self, ang, MISSILERANGE, 0,
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//P_AimLineAttack (self, ang, MISSILERANGE),
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naildamage, NAME_None, NAME_BulletPuff);
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naildamage, NAME_None, pufftype);
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}
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}
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