- Added a PrecacheTexture virtual function to DFrameBuffer because it's the
renderer which should decide how to precache a texture. SVN r723 (trunk)
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5 changed files with 29 additions and 14 deletions
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January 27, 2008 (Changes by Graf Zahl)
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- Added a PrecacheTexture virtual function to DFrameBuffer because it's the
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renderer which should decide how to precache a texture.
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- Added SnowKate709's APROP_MaxHealth submission.
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- Fixed: FTexture::GetScaledWidth/Height always rounded down which could result in
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imprecisions (e.g. when scaling from 128 to 96.)
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