- Added translucent blending modes to FMultipatchTexture (not tested yet!)
- Also changed all true color texture creation functions to use proper alpha values instead of inverted ones. - Changed FRemapTable so that all palette entries must contain proper alpha values. - Fixed: The F1 screen check in m_menu.cpp was missing a NULL pointer check. - Changed: The boss brain's explosions play weapons/rocklx which is an unlimited sound. This can become extremely loud. Replaced with a new sound which is just an alias to weapons/rocklx but has a limit of 4. SVN r932 (trunk)
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20 changed files with 298 additions and 105 deletions
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@ -187,6 +187,7 @@ static void BrainishExplosion (fixed_t x, fixed_t y, fixed_t z)
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AActor *boom = Spawn("Rocket", x, y, z, NO_REPLACE);
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if (boom != NULL)
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{
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boom->DeathSound = S_FindSound("misc/brainexplode");
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boom->momz = pr_brainscream() << 9;
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boom->SetState (&ABossBrain::States[S_BRAINEXPLODE]);
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boom->effects = 0;
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