- Added translucent blending modes to FMultipatchTexture (not tested yet!)

- Also changed all true color texture creation functions to use proper alpha
  values instead of inverted ones.
- Changed FRemapTable so that all palette entries must contain proper alpha
  values. 
- Fixed: The F1 screen check in m_menu.cpp was missing a NULL pointer check.
- Changed: The boss brain's explosions play weapons/rocklx which is an 
  unlimited sound. This can become extremely loud. Replaced with a new
  sound which is just an alias to weapons/rocklx but has a limit of 4.


SVN r932 (trunk)
This commit is contained in:
Christoph Oelckers 2008-04-22 18:48:30 +00:00
commit 4667bfe46f
20 changed files with 298 additions and 105 deletions

View file

@ -1464,7 +1464,7 @@ void M_DrawReadThis ()
else
{
// Did the mapper choose a custom help page via MAPINFO?
if (level.info->f1[0] != 0)
if ((level.info != NULL) && level.info->f1[0] != 0)
{
tex = TexMan.FindTexture(level.info->f1);
}
@ -3513,7 +3513,7 @@ void M_Init (void)
for (i = 0; i < 256; i++)
{
FireRemap.Remap[i] = ColorMatcher.Pick (i/2+32, 0, i/4);
FireRemap.Palette[i] = PalEntry(i/2+32, 0, i/4);
FireRemap.Palette[i] = PalEntry(255, i/2+32, 0, i/4);
}
}
else
@ -3522,7 +3522,7 @@ void M_Init (void)
for (i = 0; i < 256; ++i)
{
FireRemap.Remap[i] = ColorMatcher.Pick (i/4, i*13/40+7, i/4);
FireRemap.Palette[i] = PalEntry(i/4, i*13/40+7, i/4);
FireRemap.Palette[i] = PalEntry(255, i/4, i*13/40+7, i/4);
}
}
}