- Added translucent blending modes to FMultipatchTexture (not tested yet!)
- Also changed all true color texture creation functions to use proper alpha values instead of inverted ones. - Changed FRemapTable so that all palette entries must contain proper alpha values. - Fixed: The F1 screen check in m_menu.cpp was missing a NULL pointer check. - Changed: The boss brain's explosions play weapons/rocklx which is an unlimited sound. This can become extremely loud. Replaced with a new sound which is just an alias to weapons/rocklx but has a limit of 4. SVN r932 (trunk)
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20 changed files with 298 additions and 105 deletions
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@ -381,7 +381,7 @@ int FJPEGTexture::CopyTrueColorPixels(FBitmap *bmp, int x, int y, int rotate, FC
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break;
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case JCS_GRAYSCALE:
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for(int i=0;i<256;i++) pe[i]=PalEntry(0,i,i,i); // default to a gray map
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for(int i=0;i<256;i++) pe[i]=PalEntry(255,i,i,i); // default to a gray map
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bmp->CopyPixelData(x, y, buff, cinfo.output_width, cinfo.output_height,
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1, cinfo.output_width, rotate, pe, inf);
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break;
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