- Added translucent blending modes to FMultipatchTexture (not tested yet!)

- Also changed all true color texture creation functions to use proper alpha
  values instead of inverted ones.
- Changed FRemapTable so that all palette entries must contain proper alpha
  values. 
- Fixed: The F1 screen check in m_menu.cpp was missing a NULL pointer check.
- Changed: The boss brain's explosions play weapons/rocklx which is an 
  unlimited sound. This can become extremely loud. Replaced with a new
  sound which is just an alias to weapons/rocklx but has a limit of 4.


SVN r932 (trunk)
This commit is contained in:
Christoph Oelckers 2008-04-22 18:48:30 +00:00
commit 4667bfe46f
20 changed files with 298 additions and 105 deletions

View file

@ -436,7 +436,7 @@ int FTGATexture::CopyTrueColorPixels(FBitmap *bmp, int x, int y, int rotate, FCo
r=g=b=a=0;
break;
}
pe[i] = PalEntry(255-a, r, g, b);
pe[i] = PalEntry(a, r, g, b);
}
}
@ -506,7 +506,7 @@ int FTGATexture::CopyTrueColorPixels(FBitmap *bmp, int x, int y, int rotate, FCo
switch (hdr.bpp)
{
case 8:
for(int i=0;i<256;i++) pe[i]=PalEntry(0,i,i,i); // gray map
for(int i=0;i<256;i++) pe[i]=PalEntry(255,i,i,i); // gray map
bmp->CopyPixelData(x, y, ptr, Width, Height, step_x, Pitch, rotate, pe, inf);
break;