- render simple quad-based render hacks as triangle strips.
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parent
f7112786d7
commit
4668d0b1de
2 changed files with 10 additions and 10 deletions
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@ -679,8 +679,8 @@ void HWDrawInfo::CreateFloodStencilPoly(wallseg * ws, FFlatVertex *vertices)
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{
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vertices[0].Set(ws->x1, ws->z1, ws->y1, 0, 0);
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vertices[1].Set(ws->x1, ws->z2, ws->y1, 0, 0);
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vertices[2].Set(ws->x2, ws->z2, ws->y2, 0, 0);
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vertices[3].Set(ws->x2, ws->z1, ws->y2, 0, 0);
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vertices[2].Set(ws->x2, ws->z1, ws->y2, 0, 0);
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vertices[3].Set(ws->x2, ws->z2, ws->y2, 0, 0);
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}
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//==========================================================================
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@ -712,8 +712,8 @@ void HWDrawInfo::CreateFloodPoly(wallseg * ws, FFlatVertex *vertices, float plan
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vertices[0].Set(px1, planez, py1, px1 / 64, -py1 / 64);
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vertices[1].Set(px2, planez, py2, px2 / 64, -py2 / 64);
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vertices[2].Set(px3, planez, py3, px3 / 64, -py3 / 64);
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vertices[3].Set(px4, planez, py4, px4 / 64, -py4 / 64);
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vertices[2].Set(px4, planez, py4, px4 / 64, -py4 / 64);
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vertices[3].Set(px3, planez, py3, px3 / 64, -py3 / 64);
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}
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//==========================================================================
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