- render simple quad-based render hacks as triangle strips.

This commit is contained in:
Christoph Oelckers 2019-03-08 17:52:44 +01:00
commit 4668d0b1de
2 changed files with 10 additions and 10 deletions

View file

@ -679,8 +679,8 @@ void HWDrawInfo::CreateFloodStencilPoly(wallseg * ws, FFlatVertex *vertices)
{
vertices[0].Set(ws->x1, ws->z1, ws->y1, 0, 0);
vertices[1].Set(ws->x1, ws->z2, ws->y1, 0, 0);
vertices[2].Set(ws->x2, ws->z2, ws->y2, 0, 0);
vertices[3].Set(ws->x2, ws->z1, ws->y2, 0, 0);
vertices[2].Set(ws->x2, ws->z1, ws->y2, 0, 0);
vertices[3].Set(ws->x2, ws->z2, ws->y2, 0, 0);
}
//==========================================================================
@ -712,8 +712,8 @@ void HWDrawInfo::CreateFloodPoly(wallseg * ws, FFlatVertex *vertices, float plan
vertices[0].Set(px1, planez, py1, px1 / 64, -py1 / 64);
vertices[1].Set(px2, planez, py2, px2 / 64, -py2 / 64);
vertices[2].Set(px3, planez, py3, px3 / 64, -py3 / 64);
vertices[3].Set(px4, planez, py4, px4 / 64, -py4 / 64);
vertices[2].Set(px4, planez, py4, px4 / 64, -py4 / 64);
vertices[3].Set(px3, planez, py3, px3 / 64, -py3 / 64);
}
//==========================================================================