- moved the postprocessing CVARs to hwrenderer.

This commit is contained in:
Christoph Oelckers 2018-05-17 20:51:42 +02:00
commit 46a57fdfa1
9 changed files with 171 additions and 102 deletions

View file

@ -52,93 +52,6 @@
#include "gl/textures/gl_hwtexture.h"
#include "r_videoscale.h"
//==========================================================================
//
// CVARs
//
//==========================================================================
CVAR(Bool, gl_bloom, false, CVAR_ARCHIVE);
CUSTOM_CVAR(Float, gl_bloom_amount, 1.4f, CVAR_ARCHIVE)
{
if (self < 0.1f) self = 0.1f;
}
CVAR(Float, gl_exposure_scale, 1.3f, CVAR_ARCHIVE)
CVAR(Float, gl_exposure_min, 0.35f, CVAR_ARCHIVE)
CVAR(Float, gl_exposure_base, 0.35f, CVAR_ARCHIVE)
CVAR(Float, gl_exposure_speed, 0.05f, CVAR_ARCHIVE)
CUSTOM_CVAR(Int, gl_tonemap, 0, CVAR_ARCHIVE)
{
if (self < 0 || self > 5)
self = 0;
}
CUSTOM_CVAR(Int, gl_bloom_kernel_size, 7, CVAR_ARCHIVE)
{
if (self < 3 || self > 15 || self % 2 == 0)
self = 7;
}
CVAR(Bool, gl_lens, false, CVAR_ARCHIVE | CVAR_GLOBALCONFIG)
CVAR(Float, gl_lens_k, -0.12f, CVAR_ARCHIVE | CVAR_GLOBALCONFIG)
CVAR(Float, gl_lens_kcube, 0.1f, CVAR_ARCHIVE | CVAR_GLOBALCONFIG)
CVAR(Float, gl_lens_chromatic, 1.12f, CVAR_ARCHIVE | CVAR_GLOBALCONFIG)
CUSTOM_CVAR(Int, gl_fxaa, 0, CVAR_ARCHIVE | CVAR_GLOBALCONFIG)
{
if (self < 0 || self >= FFXAAShader::Count)
{
self = 0;
}
}
CUSTOM_CVAR(Int, gl_ssao, 0, CVAR_ARCHIVE | CVAR_GLOBALCONFIG)
{
if (self < 0 || self > 3)
self = 0;
}
CUSTOM_CVAR(Int, gl_ssao_portals, 1, CVAR_ARCHIVE | CVAR_GLOBALCONFIG)
{
if (self < 0)
self = 0;
}
CVAR(Float, gl_ssao_strength, 0.7, CVAR_ARCHIVE | CVAR_GLOBALCONFIG)
CVAR(Int, gl_ssao_debug, 0, 0)
CVAR(Float, gl_ssao_bias, 0.2f, 0)
CVAR(Float, gl_ssao_radius, 80.0f, 0)
CUSTOM_CVAR(Float, gl_ssao_blur, 16.0f, 0)
{
if (self < 0.1f) self = 0.1f;
}
CUSTOM_CVAR(Float, gl_ssao_exponent, 1.8f, 0)
{
if (self < 0.1f) self = 0.1f;
}
CUSTOM_CVAR(Float, gl_paltonemap_powtable, 2.0f, CVAR_ARCHIVE | CVAR_NOINITCALL)
{
if (GLRenderer)
GLRenderer->ClearTonemapPalette();
}
CUSTOM_CVAR(Bool, gl_paltonemap_reverselookup, true, CVAR_ARCHIVE | CVAR_NOINITCALL)
{
if (GLRenderer)
GLRenderer->ClearTonemapPalette();
}
CVAR(Float, gl_menu_blur, -1.0f, CVAR_ARCHIVE)
EXTERN_CVAR(Float, vid_brightness)
EXTERN_CVAR(Float, vid_contrast)
EXTERN_CVAR(Float, vid_saturation)
EXTERN_CVAR(Int, gl_satformula)
void FGLRenderer::RenderScreenQuad()
{
mVBO->BindVBO();