- moved BFGSplash damage type to BFGExtra actor so that it can be replaced.
SVN r2808 (trunk)
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2 changed files with 2 additions and 1 deletions
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@ -586,7 +586,7 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_BFGSpray)
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damage += (pr_bfgspray() & 7) + 1;
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thingToHit = linetarget;
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P_DamageMobj (thingToHit, self->target, self->target, damage, NAME_BFGSplash);
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P_DamageMobj (thingToHit, self->target, self->target, damage, spray->DamageType);
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P_TraceBleed (damage, thingToHit, self->target);
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}
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}
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