Pass ticFrac to the model renderer as a parameter

This also removes the rather pointless gl_RenderModel functions because with their two lines of content they can just be placed inline.
This commit is contained in:
Christoph Oelckers 2018-06-19 09:18:27 +02:00
commit 46d73e7b4b
8 changed files with 9 additions and 33 deletions

View file

@ -338,27 +338,3 @@ void FModelVertexBuffer::SetupFrame(FModelRenderer *renderer, unsigned int frame
}
}
}
//===========================================================================
//
// gl_RenderModel
//
//===========================================================================
void gl_RenderModel(GLSprite * spr, int mli)
{
FGLModelRenderer renderer(mli);
renderer.RenderModel(spr->x, spr->y, spr->z, spr->modelframe, spr->actor);
}
//===========================================================================
//
// gl_RenderHUDModel
//
//===========================================================================
void gl_RenderHUDModel(DPSprite *psp, float ofsX, float ofsY, int mli)
{
FGLModelRenderer renderer(mli);
renderer.RenderHUDModel(psp, ofsX, ofsY);
}