Pass ticFrac to the model renderer as a parameter

This also removes the rather pointless gl_RenderModel functions because with their two lines of content they can just be placed inline.
This commit is contained in:
Christoph Oelckers 2018-06-19 09:18:27 +02:00
commit 46d73e7b4b
8 changed files with 9 additions and 33 deletions

View file

@ -37,7 +37,7 @@ void PolyRenderModel(PolyRenderThread *thread, const Mat4f &worldToClip, uint32_
{
PolyModelRenderer renderer(thread, worldToClip, stencilValue);
renderer.AddLights(actor);
renderer.RenderModel(x, y, z, smf, actor);
renderer.RenderModel(x, y, z, smf, actor, r_viewpoint.TicFrac);
PolyTriangleDrawer::SetModelVertexShader(thread->DrawQueue, -1, -1, 0.0f);
}