Pass ticFrac to the model renderer as a parameter
This also removes the rather pointless gl_RenderModel functions because with their two lines of content they can just be placed inline.
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8 changed files with 9 additions and 33 deletions
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@ -60,7 +60,7 @@ class FModelRenderer
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public:
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virtual ~FModelRenderer() { }
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void RenderModel(float x, float y, float z, FSpriteModelFrame *modelframe, AActor *actor);
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void RenderModel(float x, float y, float z, FSpriteModelFrame *modelframe, AActor *actor, double ticFrac);
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void RenderHUDModel(DPSprite *psp, float ofsx, float ofsy);
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virtual ModelRendererType GetType() const = 0;
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