Pass ticFrac to the model renderer as a parameter
This also removes the rather pointless gl_RenderModel functions because with their two lines of content they can just be placed inline.
This commit is contained in:
parent
8787905fed
commit
46d73e7b4b
8 changed files with 9 additions and 33 deletions
|
|
@ -76,7 +76,7 @@ namespace swrenderer
|
|||
{
|
||||
SWModelRenderer renderer(thread, clip3DFloor, &WorldToClip, MirrorWorldToClip);
|
||||
renderer.AddLights(actor);
|
||||
renderer.RenderModel(x, y, z, smf, actor);
|
||||
renderer.RenderModel(x, y, z, smf, actor, r_viewpoint.TicFrac);
|
||||
PolyTriangleDrawer::SetModelVertexShader(thread->DrawQueue, -1, -1, 0.0f);
|
||||
}
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue