- got rid of all DTA_Translation uses.
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dadc8e2ec2
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5 changed files with 11 additions and 24 deletions
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@ -472,11 +472,6 @@ static inline double ListGetDouble(va_list &tags)
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return va_arg(tags, double);
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}
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static inline FRemapTable* ListGetTranslation(va_list &tags)
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{
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return va_arg(tags, FRemapTable*);
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}
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// These two options are only being used by the D3D version of the HUD weapon drawer, they serve no purpose anywhere else.
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static inline FSpecialColormap * ListGetSpecialColormap(va_list &tags)
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{
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@ -512,12 +507,6 @@ static inline double ListGetDouble(VMVa_List &tags)
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return 0;
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}
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static inline FRemapTable* ListGetTranslation(VMVa_List &tags)
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{
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ThrowAbortException(X_OTHER, "Invalid tag in draw function");
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return nullptr;
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}
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static inline FSpecialColormap * ListGetSpecialColormap(VMVa_List &tags)
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{
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ThrowAbortException(X_OTHER, "Invalid tag in draw function");
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@ -731,10 +720,6 @@ bool DCanvas::ParseDrawTextureTags(FTexture *img, double x, double y, DWORD tag,
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fillcolorset = true;
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break;
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case DTA_Translation:
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parms->remap = ListGetTranslation(tags);
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break;
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case DTA_TranslationIndex:
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parms->remap = TranslationToTable(ListGetInt(tags));
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break;
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