- Fixed: The nodebuilder is highly likely to renumber vertices, so we need to remember how the
original vertices map to the new ones until after vertex slopes are handled. SVN r3380 (trunk)
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5 changed files with 38 additions and 13 deletions
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@ -65,8 +65,8 @@ const int AAPreference = 16;
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FNodeBuilder::FNodeBuilder(FLevel &level)
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: Level(level), GLNodes(false), SegsStuffed(0)
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{
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VertexMap = NULL;
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OldVertexTable = NULL;
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}
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FNodeBuilder::FNodeBuilder (FLevel &level,
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@ -84,10 +84,14 @@ FNodeBuilder::FNodeBuilder (FLevel &level,
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FNodeBuilder::~FNodeBuilder()
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{
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if (VertexMap != 0)
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if (VertexMap != NULL)
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{
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delete VertexMap;
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}
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if (OldVertexTable != NULL)
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{
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delete OldVertexTable;
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}
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}
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void FNodeBuilder::BuildMini(bool makeGLNodes)
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