- Fixed: The nodebuilder is highly likely to renumber vertices, so we need to remember how the

original vertices map to the new ones until after vertex slopes are handled.

SVN r3380 (trunk)
This commit is contained in:
Randy Heit 2012-02-21 21:52:42 +00:00
commit 472ac1b07c
5 changed files with 38 additions and 13 deletions

View file

@ -65,8 +65,8 @@ const int AAPreference = 16;
FNodeBuilder::FNodeBuilder(FLevel &level)
: Level(level), GLNodes(false), SegsStuffed(0)
{
VertexMap = NULL;
OldVertexTable = NULL;
}
FNodeBuilder::FNodeBuilder (FLevel &level,
@ -84,10 +84,14 @@ FNodeBuilder::FNodeBuilder (FLevel &level,
FNodeBuilder::~FNodeBuilder()
{
if (VertexMap != 0)
if (VertexMap != NULL)
{
delete VertexMap;
}
if (OldVertexTable != NULL)
{
delete OldVertexTable;
}
}
void FNodeBuilder::BuildMini(bool makeGLNodes)