- Fixed: The nodebuilder is highly likely to renumber vertices, so we need to remember how the
original vertices map to the new ones until after vertex slopes are handled. SVN r3380 (trunk)
This commit is contained in:
parent
514f29a34a
commit
472ac1b07c
5 changed files with 38 additions and 13 deletions
|
|
@ -209,6 +209,7 @@ public:
|
|||
seg_t *&segs, glsegextra_t *&glsegextras, int &segCount,
|
||||
subsector_t *&ssecs, int &subCount,
|
||||
vertex_t *&verts, int &vertCount);
|
||||
const int *GetOldVertexTable();
|
||||
|
||||
// These are used for building sub-BSP trees for polyobjects.
|
||||
void Clear();
|
||||
|
|
@ -227,6 +228,7 @@ public:
|
|||
|
||||
private:
|
||||
IVertexMap *VertexMap;
|
||||
int *OldVertexTable;
|
||||
|
||||
TArray<node_t> Nodes;
|
||||
TArray<subsector_t> Subsectors;
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue